// Use this for initialization void Start() { wc = Weapon_controller.Instance; health = 80.0f; dead = false; //Debug.Log(dead); }
// Use this for initialization void Start() { mAgent = GetComponent <NavMeshAgent>(); anim = GetComponentInChildren <Animator>(); wc = Weapon_controller.Instance; clipAmmo = wc.ammunationSettings.clipAmmo; }
// Use this for initialization void Start() { wc = Weapon_controller.Instance; maxammo = wc.ammunationSettings.maxClipAmmo; currentammo = wc.ammunationSettings.clipAmmo; totalammo = wc.ammunationSettings.carryingAmmo; currentAmmoT.text = "Loaded Ammo: " + currentammo + " / " + maxammo; totoalammoT.text = "Total Ammo: " + totalammo; help.SetActive(false); }
private void Awake() { Instance = this; }