Пример #1
0
        public static TWeapon PlayerPickUpWeaponUpdate(Vector2 pos, WeaponItem id)
        {
            if (WeaponTrackingList.Count == 0)
            {
                return(null);
            }
            float   dist   = 16;
            TWeapon weapon = null;
            int     index  = 0;

            for (int i = 0; i < WeaponTrackingList.Count; i++)
            {
                if (!WeaponTrackingList[i].Object.RemovalInitiated)
                {
                    continue;
                }
                float currentDist = (pos - WeaponTrackingList[i].Position).Length();
                if (WeaponTrackingList[i].Weapon == id && currentDist <= dist)
                {
                    weapon = WeaponTrackingList[i];
                    dist   = currentDist;
                    index  = i;
                }
            }
            if (weapon == null)
            {
                return(null);
            }
            WeaponTrackingList.RemoveAt(index);
            return(weapon);
        }
Пример #2
0
 public static void PostWeaponTrackingUpdate()
 {
     for (int i = 0; i < WeaponTrackingList.Count; i++)
     {
         if (WeaponTrackingList[i].Object == null || WeaponTrackingList[i].Object.RemovalInitiated)
         {
             WeaponTrackingList.RemoveAt(i);
             i--;
         }
         else
         {
             WeaponTrackingList[i].Position = WeaponTrackingList[i].Object.GetWorldPosition();
             WeaponTrackingList[i].Update();
         }
     }
 }