void Start() { weapon = this.transform.GetComponentInChildren<WeaponHardpoint>(); //Debug.Log(weapon.name); hasTarget = false; firing = false; compass = this.transform.parent.FindChild("Compass"); }
// Use this for initialization void Start() { weapon = this.transform.parent.GetComponentInChildren<WeaponHardpoint>(); //Debug.Log(this.transform.parent.parent.parent.parent.parent.parent.name); ship = this.transform.root.GetComponent<ShipManager>(); firingPoint = weapon.transform.Find ("FiringPoint"); //projectile = weapon.projectile; }