Пример #1
0
    public void OnTriggerEnter2D(Collider2D col)
    {
        if (isEnabled)
        {
            if (col.tag == "Player")
            {
                WeaponHandler weaponSystem = col.gameObject.GetComponentInChildren <WeaponHandler>();
                weaponSystem.AddWeapon(WeaponPrefab);

                DisablePickup();
            }
        }
    }