Пример #1
0
    // Use this for initialization
    void Start()
    {
        posCurrWeapon = 0;

        currentWeapon = weaponList[posCurrWeapon];


        for (int i = 0; i < weaponList.Length; i++)
            weaponList[i].Init();

        if(weapons[posCurrWeapon].unlock)
        {
            currentWeapon.Show();
        }
       
        cannonTurn = 0;

        rb = gameObject.GetComponent<Rigidbody>();
    }
Пример #2
0
    private void ShowCurrentWeapon(int currentWeaponInt)
    {
        posCurrWeapon = currentWeaponInt;
        currentWeapon.Hide();
        if(weapons[posCurrWeapon].unlock)
        {
            currentWeapon = weaponList[posCurrWeapon];
            currentWeapon.Show();

            if (right)
                right = false;
            else
                right = true;
        }
    }