static bool DoSanityCheckWeaponMod(WeaponContentMod weaponMod) { bool ok = true; foreach (WeaponManager.WeaponEntry entry in weaponMod.weaponEntries) { ok &= DoSanityCheckWeaponEntry(entry); } return(ok); }
static bool DoSanityCheckContentReturnable() { Debug.Log("Running content mod sanity check"); ClearLog(); GameObject contentModObject = Selection.activeGameObject; if (contentModObject == null) { Log("No content mod prefab selected"); return(false); } if (contentModObject.name == "Example Weapon Content Mod" || contentModObject.name == "Example Vehicle Content Mod") { Log("Please make a duplicate of the Example Content Mod prefab and name it something original to your mod!"); return(false); } Object prefab = PrefabUtility.GetPrefabObject(contentModObject); if (prefab == null || contentModObject.scene.IsValid()) { Log("Selected object is not a prefab"); return(false); } if (!ContentExporter.IsContentModObject(contentModObject)) { Log("Selected prefab does not contain any Content Mod component"); return(false); } WeaponContentMod weaponMod = contentModObject.GetComponent <WeaponContentMod>(); VehicleContentMod vehicleMod = contentModObject.GetComponent <VehicleContentMod>(); bool ok = true; if (weaponMod != null) { ok &= DoSanityCheckWeaponMod(weaponMod); } if (vehicleMod != null) { ok &= DoSanityCheckVehicleMod(vehicleMod); } return(ok); }
void SetupItemTags() { this.steamworks.currentItem.tags = new List <string>(); bool hasWeaponContent = false; bool hasVehicleContent = false; List <FileInfo> gameContentFiles = this.stagedContent.GetGameContent(); foreach (FileInfo gameContentFile in gameContentFiles) { try { AssetBundle bundle = AssetBundle.LoadFromFile(gameContentFile.FullName); GameObject contentObject = bundle.LoadAsset <GameObject>(bundle.GetAllAssetNames()[0]); if (!hasWeaponContent) { WeaponContentMod weaponContentMod = contentObject.GetComponent <WeaponContentMod>(); if (weaponContentMod != null && weaponContentMod.weaponEntries.Count > 0) { hasWeaponContent = true; } } if (!hasVehicleContent) { VehicleContentMod vehicleContentMod = contentObject.GetComponent <VehicleContentMod>(); if (vehicleContentMod != null) { hasVehicleContent = true; } } bundle.Unload(true); } catch (System.Exception) {} //if(hasWeaponContent && hasVehicleContent) { if (hasWeaponContent) { break; } } if (this.stagedContent.HasGameContent()) { this.steamworks.currentItem.tags.Add("Modded Content"); } if (hasWeaponContent) { this.steamworks.currentItem.tags.Add("Weapons"); } if (hasVehicleContent) { this.steamworks.currentItem.tags.Add("Vehicles"); } /*if(hasVehicleContent) { * this.steamworks.currentItem.tags.Add("Vehicles"); * }*/ if (this.stagedContent.GetMaps().Count > 0) { this.steamworks.currentItem.tags.Add("Maps"); } }