public Axe(string name, WeaponClarity clarity) { Name = name; MinDamage = 5 * (int)clarity; MaxDamage = 10 * (int)clarity; Sockets = new IGem[4]; }
public Sword(string name, WeaponClarity clarity) { Name = name; MinDamage = 3 * (int)clarity; MaxDamage = 4 * (int)clarity; Sockets = new IGem[2]; }
public Knife(string name, WeaponClarity clarity) { Name = name; MinDamage = 4 * (int)clarity; MaxDamage = 6 * (int)clarity; Sockets = new IGem[3]; }