static void Process(UnitDescriptor unit, string guid, WeaponCategory category)
        {
            Main.DebugLog("Category: " + category.ToString());

            var group = GetGroup(category);

            foreach (var sub in group)
            {
                Main.DebugLog("Try give Feat: " + sub.ToString());
                GiveFeat(unit, guid, sub);
            }
        }