public ActionBoomerangThrow(EnemyHuman player, float prethrowTime, WeaponBoomerang weapon, float lifetime = 20) : base(player) { PrethrowTime = prethrowTime; Weapon = weapon; Lifetime = lifetime; }
public BoomerangProjectile(GameWorld world, Vector2 position, float lifetime, WeaponBoomerang boomerang) : base(world, position, new Vector2(8, 8)) { Lifetime = lifetime; Boomerang = boomerang; FrameEnd = float.PositiveInfinity; }