public ActionBoomerangThrow(EnemyHuman player, float prethrowTime, WeaponBoomerang weapon, float lifetime = 20) : base(player)
 {
     PrethrowTime = prethrowTime;
     Weapon       = weapon;
     Lifetime     = lifetime;
 }
Пример #2
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 public BoomerangProjectile(GameWorld world, Vector2 position, float lifetime, WeaponBoomerang boomerang) : base(world, position, new Vector2(8, 8))
 {
     Lifetime  = lifetime;
     Boomerang = boomerang;
     FrameEnd  = float.PositiveInfinity;
 }