Пример #1
0
    private void Update()
    {
        inputBuffer.Update();

        if (currentWeapon != null)
        {
            bool actionRequested = currentWeapon.CheckForInput(inputBuffer);

            if (actionRequested)
            {
                inputBuffer.Clear();
            }
        }

        if (!IsChangingWeapon)
        {
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                if (currentWeapon.GetType() != typeof(KatanaWeapon))
                {
                    setNewWeapon(katanaWeapon);
                }
            }
            else if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                if (currentWeapon.GetType() != typeof(RevolverWeapon))
                {
                    setNewWeapon(revolverWeapon);
                }
            }
        }
    }