public Axe(Character character, WeaponAxeSubType subType) : base(character) { this.subType = (byte)PowerSubType.Axe; this.baseStr = "ranged"; this.subStr = "axe"; this.sound = Systems.sounds.axe; this.SetActivationSettings(72, 1, 36); // Power Settings this.multMomentum = FInt.Create(0.65); this.xVel = FInt.Create(5); this.yVel = FInt.Create(-12); this.yVelUp = FInt.Create(-18); this.yVelDown = FInt.Create(1); this.ApplySubType(subType); }
public void ApplySubType(WeaponAxeSubType subType) { this.projSubType = (byte)subType; if (subType == WeaponAxeSubType.Axe) { this.IconTexture = "Weapon/Axe"; } else if (subType == WeaponAxeSubType.Axe2) { this.IconTexture = "Weapon/Axe2"; } else if (subType == WeaponAxeSubType.Axe3) { this.IconTexture = "Weapon/Axe3"; } }