public PlayerInfo(string token, IRoomId roomId, long playerId, string playerName, int roleModelId, long teamId, int num, int level, int backId, int titleId, int badgeId, int[] avatarIds, int[] weaponAvatarIds, int[] sprayLacquers, bool hasTestWeapon, int jobAttrbute, CampInfo campInfo) : this() { Token = token; RoomId = roomId; PlayerId = playerId; PlayerName = playerName; RoleModelId = roleModelId; TeamId = teamId; Num = num; Level = level; BackId = backId; TitleId = titleId; BadgeId = badgeId; if (avatarIds != null) { AvatarIds.AddRange(avatarIds); } if (weaponAvatarIds != null) { WeaponAvatarIds.AddRange(weaponAvatarIds); } if (sprayLacquers != null) { SprayLacquers.AddRange(sprayLacquers); } if (hasTestWeapon) { WeaponBags[1] = new PlayerWeaponBagData { BagIndex = 1, weaponList = new List <PlayerWeaponData> { new PlayerWeaponData { Index = 1, WeaponTplId = 1, WeaponAvatarTplId = 1, } } }; } JobAttribute = jobAttrbute; CampInfo = campInfo; }
public void Reset() { if (AvatarIds == null) { AvatarIds = new List <int>(); } AvatarIds.Clear(); if (WeaponAvatarIds == null) { WeaponAvatarIds = new List <int>(); } WeaponAvatarIds.Clear(); if (SprayLacquers == null) { SprayLacquers = new List <int>(); } SprayLacquers.Clear(); }
public void CopyFrom(object rightComponent) { var right = (rightComponent as PlayerInfoComponent); if (right == null) { return; } PlayerId = right.PlayerId; PlayerName = right.PlayerName; RoleModelId = right.RoleModelId; TeamId = right.TeamId; Num = right.Num; Level = right.Level; BackId = right.BackId; TitleId = right.TitleId; BadgeId = right.BadgeId; if (AvatarIds == null) { AvatarIds = new List <int>(); } AvatarIds.Clear(); AvatarIds.AddRange(right.AvatarIds); if (WeaponAvatarIds == null) { WeaponAvatarIds = new List <int>(); } WeaponAvatarIds.Clear(); WeaponAvatarIds.AddRange(right.WeaponAvatarIds); if (SprayLacquers == null) { SprayLacquers = new List <int>(); } SprayLacquers.Clear(); SprayLacquers.AddRange(right.SprayLacquers); Camp = right.Camp; JobAttribute = right.JobAttribute; Token = right.Token; InitPosition = right.InitPosition; }
public void Reset() { if (AvatarIds == null) { AvatarIds = new List <int>(); } AvatarIds.Clear(); if (WeaponAvatarIds == null) { WeaponAvatarIds = new List <int>(); } WeaponAvatarIds.Clear(); if (SprayLacquers == null) { SprayLacquers = new List <int>(); } SprayLacquers.Clear(); if (null != CampInfo) { CampInfo.Reset(); } Camp = 0; }