Пример #1
0
        public PatronSelectionEventNode(GamePlayer player, WeaponAugmentFactory weaponAugmentFactory)
        {
            if (player == null)
            {
                throw new ArgumentException("Player cannot be null");
            }
            this.player = player;
            LinkedList <Patron> patrons = new LinkedList <Patron>();

            foreach (WeaponAugmentTemplate weaponAugmentTemplate in weaponAugmentFactory.All)
            {
                Patron patron = new Patron(new WeaponAugmentProvider(weaponAugmentTemplate), 0, 1);
                patrons.AddLast(patron);
            }
            patrons.AddLast(new Patron(new WeaponProvider(weaponAugmentFactory.BasicWeapon), 0, 1));
            this.Choices = new ChoiceBuilder <Patron>(patrons);

            this.Prompt = "Choose a house to be born into. Your family will love you and will repeatedly"
                          + " gift you an item of matching their specialty.";
        }
Пример #2
0
        private WorldScreen makeWorldScreen()
        {
            WeaponAugmentFactory         factory   = new WeaponAugmentFactory();
            List <WeaponAugmentTemplate> templates = new List <WeaponAugmentTemplate>()
            {
                factory.Damager, factory.Flier
            };
            WeaponStats weaponStats = factory.BasicWeapon.WithAugments(templates);

            List <WeaponStats> enemyWeapons = new List <WeaponStats>()
            {
                weaponStats
            };

            Size         size         = this.size;
            WorldFactory worldFactory = new WorldFactory(new Random());
            WorldLoader  worldLoader  = worldFactory.Build(2, this.size);
            LevelPlayer  levelPlayer  = this.player.PrepareForNewLevel();

            worldLoader.addItemAndDisableUnloading(levelPlayer);
            this.worldScreen = new WorldScreen(size, levelPlayer, worldLoader);
            this.worldScreen.setEscapeEnabled(true);
            return(this.worldScreen);
        }