Пример #1
0
 public void EnableGenericCollider()         // enable the weapon's collider
 {
     //print("ATTACK PLAYER!!!");
     if (wep_attack == null)
     {
         wep_attack = state.Weapon.GetComponent <WeaponAttack>();
     }
     if (wep_attack == null)
     {
         Debug.LogError("WeaponManager.cs: There is no weapon attack found on the weapon. Please attach this behavior."); return;
     }
     wep_attack.Turn_On_Attack_Joint();
 }