public void SpawnWeapons(Node mainNode, Node camera) { if (Weapon1 != null) { Weapon1.Spawn(camera, "Weapon1"); } if (Weapon2 != null) { Weapon2.Spawn(camera, "Weapon2"); } if (Weapon3 != null) { Weapon3.Spawn(camera, "Weapon3"); } if (Weapon4 != null) { Weapon4.Spawn(camera, "Weapon4"); } HandGrenadeManager.MainNode = mainNode; }