public void Awake() { gameManager = GameManager.Instance; walker = GetComponent <WaypointWalker>(); robert = GameObject.FindGameObjectWithTag(Tags.Pacman); topo = GameObject.FindGameObjectWithTag(Tags.Planet).GetComponent <PlanetTopography>(); modesTable = gameManager.virusModesForCurrentLevel(); resetMode(); awake(); }
public override void awake() { pacmanWalker = pacman.GetComponent <WaypointWalker>(); }
public void Awake() { gameManager = GameManager.Instance; anim = gameObject.GetComponent <Animator>(); walker = gameObject.GetComponent <WaypointWalker>(); }
public override void awake() { robertWalker = robert.GetComponent <WaypointWalker>(); blinky = Object.FindObjectOfType <Blinky>().gameObject; }
public override void awake() { robertWalker = robert.GetComponent <WaypointWalker>(); }