public void LevelEvent() { if (evented) { return; } evented = true; // If debugging unlink player partner. if (/*debugEvent && player != null && */ player.Partner != null) { WaypointSeek partnerSeek = player.Partner.GetComponent <WaypointSeek>(); if (partnerSeek != null) { partnerSeek.moveWithoutPartner = true; } player.Partner.seekingPartner = false; //player.Partner.fading = true; ConversationManager.Instance.EndConversation(player, player.Partner); } // Update the looping boundary. boundary.ChangeWorldSize(worldWidth, worldHeight); boundary.transform.Translate(worldOffset); // Enable specified objects for looping. for (int i = 0; i < enableObjects.Count; i++) { LoopTag loopTag = enableObjects[i].GetComponent <LoopTag>(); if (loopTag) { loopTag.stayOutsideBounds = false; loopTag.passThrough = false; loopTag.trackObject = true; } WaypointSeek waypointSeek = enableObjects[i].GetComponent <WaypointSeek>(); if (waypointSeek) { waypointSeek.moveWithoutPartner = true; } } // Disable specified object for looping. for (int i = 0; i < disableObjects.Count; i++) { LoopTag loopTag = disableObjects[i].GetComponent <LoopTag>(); if (loopTag) { loopTag.stayOutsideBounds = true; loopTag.passThrough = true; loopTag.trackObject = false; } } }
public void RespondTransgression() { targetTransgressions++; if (targetTransgressions >= transgressionThreshold) { OneWayPartner follow = GetComponent <OneWayPartner>(); if (follow != null) { follow.followTarget = true; } WaypointSeek seek = GetComponent <WaypointSeek>(); if (seek != null) { seek.orbit = true; } } }
// Use this for initialization void Start() { partnerLink = GetComponent <PartnerLink>(); seeker = GetComponent <WaypointSeek>(); }
// Use this for initialization void Start () { partnerLink = GetComponent<PartnerLink>(); seeker = GetComponent<WaypointSeek>(); }