public Vector3 Position(WaypointQueryResult wq) { return(Vector3.Lerp(Position(wq.waypoint), Position(wq.next), wq.t)); }
public Vector3 Tangent(WaypointQueryResult q) { return(Vector3.Lerp(q.waypoint.tangent, q.next.tangent, q.t)); }
public float Width(WaypointQueryResult q) { return(Mathf.Lerp(q.waypoint.width, q.next.width, q.t)); }
public Vector3 Position(WaypointQueryResult q) { return(Vector3.Lerp(q.waypoint.position, q.next.position, q.t)); }