private void LabelChange() { TextMesh textMesh = GetComponentInChildren <TextMesh>(); string labelText = $"{wayPoint.GetGridPos().x},{wayPoint.GetGridPos().y}"; textMesh.text = labelText; gameObject.name = labelText; }
private void ExploreNeighbours() { if (PathFinded) { return; } foreach (var direction in directions) { Vector2Int neighbourCoordinates = currentWayPoint.GetGridPos() + direction; if (grid.ContainsKey(neighbourCoordinates)) { PathfinedAdd(neighbourCoordinates); } } }