Пример #1
0
 private IEnumerator SpawnAllEnemiesInWave(WaweConfig waveConfig)
 {
     for (int x = 0; x < waveConfig.GetNumberOfEnemies(); x++)
     {
         var newEnemy = Instantiate(
             waveConfig.GetEnemyPrefab(),
             waveConfig.GetWayPoints()[0].transform.position,
             Quaternion.identity);
         newEnemy.GetComponent <EnemyPathing>().SetWaveConfig(waveConfig);
         yield return(new WaitForSeconds(waveConfig.GetTimeBetweenSpawns()));
     }
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     waypoints          = waveConfig.GetWayPoints();
     transform.position = waypoints[waypointIndex].transform.position;
 }