Пример #1
0
    private IEnumerator GenerateAllObjectsInWave(WavesConfigs wavesConfigs)
    {
        for (int objectExist = 1; objectExist <= wavesConfigs.GetNumberOfObjects(); objectExist++)
        {
            var newObject = Instantiate(wavesConfigs.GetObjectPrefab(), wavesConfigs.RetrievePoints()[0].transform.position, Quaternion.identity);


            newObject.GetComponent <ObstacleWave>().SetWavesConfig(wavesConfigs);

            yield return(new WaitForSeconds(wavesConfigs.GetTimeBetweenReSpawns()));
        }
    }
Пример #2
0
    void Start()
    {
        waypoints = waveConfig.RetrievePoints();

        transform.position = waypoints[PositionIndex].transform.position;
    }