public WaveformIntensityGeneratorEditMode(int textureWidth, int textureHeight) : base(textureWidth, textureHeight) { //generate empty texture Color32 resetColor = new Color32(0, 0, 0, 64); //black with alpha resetColorArray = Waveform.GetPixels32(); // for (int i = 0; i < resetColorArray.Length; i++) // { // resetColorArray[i] = resetColor; // } }