Пример #1
0
 // Use this for initialization
 protected void Start()
 {
     waveh  = GameObject.Find("Wave_Handler").GetComponent <Wave_Handler>();
     blood  = (GameObject)Resources.Load("blood");
     hero   = GameObject.Find("Hero").GetComponent <Hero>();
     target = GameObject.Find("Hero");
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        Wave_handler = GameObject.Find("Wave_Handler").GetComponent <Wave_Handler>();
        hero         = GameObject.Find("Hero").GetComponent <Hero>();
        Color original = GetComponent <SpriteRenderer>().color;

        original.g += Random.Range(-0.1f, 0.1f);
        GetComponent <SpriteRenderer>().color = original;
        target = GameObject.Find("Hero");
    }