// Use this for initialization protected void Start() { waveh = GameObject.Find("Wave_Handler").GetComponent <Wave_Handler>(); blood = (GameObject)Resources.Load("blood"); hero = GameObject.Find("Hero").GetComponent <Hero>(); target = GameObject.Find("Hero"); }
// Use this for initialization void Start() { Wave_handler = GameObject.Find("Wave_Handler").GetComponent <Wave_Handler>(); hero = GameObject.Find("Hero").GetComponent <Hero>(); Color original = GetComponent <SpriteRenderer>().color; original.g += Random.Range(-0.1f, 0.1f); GetComponent <SpriteRenderer>().color = original; target = GameObject.Find("Hero"); }