void Start() { elapsedTime = 0; nextSpawnTime = 0; parameters = null; activeEnemies = new List<Transform>(); }
void Start() { elapsedTime = 0; nextSpawnTime = 0; parameters = null; activeEnemies = new List <Transform>(); }
public static float[] ToFloat(WaveParameters[] items) { var result = new float[items.Length * 4]; for (int i = 0; i < items.Length; i++) { result[i * 4 + 0] = items[i].speed; result[i * 4 + 1] = items[i].amplitude; result[i * 4 + 2] = items[i].wavelength; result[i * 4 + 3] = items[i].steepness; } return result; }
protected virtual void ClearWaveAnimator() { waveParams = null; if (waveAnimator != null) { waveAnimator.Clear(); waveAnimator = null; } if (waveEmitterObject != null) { Destroy(waveEmitterObject); waveEmitterObject = null; } waveEmitterIndex = -1; }
public void StartWave(WaveParameters waveToStart) { List <SpawnPointEnemyCouple> enemiesToSpawn = waveToStart.enemiesToSpawn; remainingNumberOfTurnsToWait = waveToStart.numberOfWaitTurnAfterSpawned; foreach (SpawnPointEnemyCouple couple in enemiesToSpawn) { if (couple.spawnPoint != null) { couple.spawnPoint.StartSpawning(couple.enemyType, spawnedEnemiesAutoDetectPlayer, couple.attachedDiscType); } } EndWaveTurn(); }
protected virtual void ExtractWaveAnimator(int modelIndex) { Vector3 waveEmitterLocalPosition = Vector3.zero; GameObject waveEmitterModel = null; ClearWaveAnimator(); if (waveEmitterModels != null) { if (waveEmitterModels.Length > modelIndex) { waveEmitterModel = waveEmitterModels[modelIndex]; if (waveEmitterModel != null) { waveEmitterObject = Instantiate(waveEmitterModel, Vector3.zero, Quaternion.identity) as GameObject; if (waveEmitterObject != null) { waveAnimator = waveEmitterObject.GetComponent <SimpleAnimator>(); if (waveAnimator != null) { waveParams = waveEmitterObject.GetComponent <WaveParameters>(); if (waveParams != null) { waveEmitterObject.transform.SetParent(transform, false); waveEmitterLocalPosition.z = waveEmitterExtraDepth; waveEmitterObject.transform.localPosition = waveEmitterLocalPosition; waveEmitterIndex = modelIndex; } } if (waveParams == null) { ClearWaveAnimator(); } } } } } }
protected override void Awake() { itemAnimator = null; fireController = null; waveEmitterIndex = -1; waveEmitterObject = null; waveParams = null; waveAnimator = null; /*halmeida - set the animator to null because the Awake of the base class will call Clear(), and * the redefinition of Clear() in this class asks if the animator is null.*/ base.Awake(); triggerSourceComponent = null; triggerComponents = null; triggeringComponents = null; appearanceLevel = APPEARANCE_LEVEL_FIRST; itemCollider = GetComponent <Collider2D>(); ExtractAnimators(); originalScale = gameObject.transform.localScale; shrinkSpeed = SHRINK_SPEED; shrinkAccel = SHRINK_ACCEL; over = false; obtainable = false; effectType = ItemData.EffectType.Money; effectSpeed = 0f; if (itemData != null) { obtainable = itemData.obtainable; effectType = itemData.effectType; effectSpeed = itemData.effectValue; } scaleChangeDuration = 0f; scaleChangeElapsed = 0f; startScale = originalScale; targetScale = originalScale; accumulatedEffect = 0f; }
public void StartWave(WaveParameters parameters) { this.parameters = parameters; generatedCount = 0; activeEnemies.Clear(); }