Пример #1
0
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    /// <summary>
    //
    /// </summary>
    public void NewWaveNotification(WaveManager.WaveInfo waveInfo)
    {
        if (WaveNameDescription != null)
        {
            // Next wave is a boss wave - only show title text
            if (_BossWave)
            {
                WaveNameTitle.text = "BOSS WAVE";
                _TimerOnScreen     = 0f;
                _OnScreen          = true;
                gameObject.SetActive(true);
                WaveNameDescription.enabled = false;
            }

            // Not a boss wave
            else
            {
                WaveNameTitle.text       = "NEW WAVE";
                WaveNameDescription.text = waveInfo.Name;
                _TimerOnScreen           = 0f;
                _OnScreen = true;
                gameObject.SetActive(true);
                WaveNameDescription.enabled = true;
            }
        }
    }
Пример #2
0
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    /// <summary>
    //
    /// </summary>
    /// <returns>
    //  IEnumerator
    /// </returns>
    private IEnumerator WaitForWidgetAvailiablity(WaveManager.WaveInfo waveInfo)
    {
        yield return(new WaitUntil(() => !WaveManager.Instance.WaveCompleteWidget.gameObject.activeInHierarchy));

        // Play new wave starting sound
        SoundManager.Instance.PlaySound("SFX/_SFX_WaveStart", 1f, 1f);
        SoundManager.Instance.GetAnnouncer().PlayNewWaveSound();

        if (WaveNameDescription != null)
        {
            // Next wave is a boss wave - only show title text
            if (_BossWave)
            {
                WaveNameTitle.text          = "BOSS WAVE";
                _TimerOnScreen              = 0f;
                _OnScreen                   = true;
                WaveNameDescription.enabled = false;
            }

            // Not a boss wave
            else
            {
                WaveNameTitle.text       = "NEW WAVE";
                WaveNameDescription.text = waveInfo.Name;
                _TimerOnScreen           = 0f;
                _OnScreen = true;
                WaveNameDescription.enabled = true;
            }

            // Reset center message colours
            _FadeColour = Color.white;
            if (NewWaveTitle != null)
            {
                NewWaveTitle.color = _FadeColour;
            }
            if (WaveNameText != null)
            {
                WaveNameText.color = _FadeColour;
            }
            if (LineHorizontal != null)
            {
                LineHorizontal.color = _FadeColour;
            }
            _FadingIn     = true;
            _FadeProgress = 1f;
        }
    }
Пример #3
0
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    /// <summary>
    //  Called whenever a new wave starts. Displays the wave name as a sub-heading in the center of the screen.
    /// </summary>
    public void NewWaveNotification(WaveManager.WaveInfo waveInfo)
    {
        gameObject.SetActive(true);
        StartCoroutine(WaitForWidgetAvailiablity(waveInfo));
    }