Пример #1
0
    // Use this for initialization
    void Start()
    {
        waveParent   = transform.root.GetComponent <WaveEnd> ();
        randomChance = Random.Range(0, 21);
        pickupNumber = Random.Range(0, 2);

        StartCoroutine("Attack");                             //starts a coroutine running for firing projectiles
        tierTwoSprite = GetComponent <SpriteRenderer>();
        theText       = pointsText.GetComponent <TextMesh>(); //calls textmesh.
    }
 private void OnWaveEnd(WaveEnd evt)
 {
     waveRunning = false;
 }
Пример #3
0
 public void CreateWave(int waveNumber, Wave wave, WaveEnd waveEnd)
 {
     Waves.Add(waveNumber, Tuple.Create(wave, waveEnd));
 }