// Start is called before the first frame update void Start() { WaterSpawnerRef = GameObject.FindGameObjectsWithTag("Respawn")[0]; WScriptRef = WaterSpawnerRef.GetComponent <WaterSpawnerScr>(); for (int i = 0; i < WScriptRef.Levels.Length; i++) { maxPlayerWeight += WScriptRef.Levels_min_с[i]; } }
// Start is called before the first frame update void Start() { playerRef = GameObject.FindGameObjectWithTag("Player"); playerScript = playerRef.GetComponent <Character>(); waterSpawner = GameObject.FindGameObjectWithTag("Respawn").GetComponent <WaterSpawnerScr>(); //ID = GameObject.FindGameObjectsWithTag("Water").Length; for (int i = 0; i < waterSpawner.Levels.Length; i++) { if (waterSpawner.Levels[i] < waterSpawner.Levels_min_с[i]) { localID = ++waterSpawner.Levels[i]; level = i; if (level + 1 > waterSpawner.level_count) { waterSpawner.newLevel(); } break; } } angle = angle * Mathf.Deg2Rad; }