/* void OnTriggerExit(Collider other) * { * Vector3 rightVect = transform.transform.right; * if (isOnPlayer) * { * rightVect = transform.transform.forward; * } * * if ( other.gameObject.tag == "WaterDrop") * { * WaterBehaviour water = other.GetComponent<WaterBehaviour>(); * Vector3 dropPoint = other.transform.position + (water.rigidBody.velocity.normalized * 1000); * if (Vector3.Distance(dropPoint, leftPoint) >= Vector3.Distance(dropPoint, rightPoint)) * { * water.rigidBody.velocity += rightVect * 10; * if(isOnPlayer) * Debug.DrawLine(water.transform.position, water.transform.position+ water.rigidBody.velocity, Color.yellow); * * } * else * { * water.rigidBody.velocity -= rightVect * 10; * if (isOnPlayer) * Debug.DrawLine(water.transform.position, water.transform.position - rightVect * 10, Color.green); * * } * } * * }*/ void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "WaterDrop") { WaterBehaviour water = other.GetComponent <WaterBehaviour>(); water.rigidBody.velocity = water.rigidBody.velocity.normalized; } }
private void Awake() { iceBehaviour = GetComponent <IceBehaviour>(); waterBehaviour = GetComponent <WaterBehaviour>(); collider = GetComponent <BoxCollider2D>(); renderer = GetComponent <SpriteRenderer>(); Regen(); }
void OnTriggerStay(Collider other) { Vector3 rightVect = transform.transform.right; if (isOnPlayer) { rightVect = transform.transform.forward; } if (other.gameObject.tag == "WaterDrop") { WaterBehaviour water = other.GetComponent <WaterBehaviour>(); Vector3 dropPoint = other.transform.position + (water.rigidBody.velocity.normalized * 1000); if (Vector3.Distance(dropPoint, leftPoint) >= Vector3.Distance(dropPoint, rightPoint)) { water.rigidBody.velocity += rightVect; } else { water.rigidBody.velocity -= rightVect; } } }
void Start() { water = GameObject.Find("Water").GetComponent <WaterBehaviour>(); }