private void Start() { //watch = GameObject.FindGameObjectWithTag("watch"); watchUIManagerScript = watch.GetComponent <WatchUIManager>(); //watchUIManagerScript.watchState = 0; //pointerScript = pointingHand.GetComponent<FingerPointer>(); //pointerScript.showPointer = false; //clock = true; //toggleOnce = true; }
private void Start() { //GameObject headset = GameObject.FindGameObjectWithTag("vive"); //watchUIchanger = headset.GetComponent<GazeCasting>(); //watchUIchanger.clock = true; //GameObject watch = GameObject.FindGameObjectWithTag("watch"); watchUIManagerScript = watch.GetComponent <WatchUIManager>(); //watchUIManagerScript.watchState = 0; pointerScript = pointingHand.GetComponent <FingerPointer>(); //pointerScript.showPointer = false; //gravityChanger = watch.GetComponent<GravityTool>(); //gravityChanger.posGravity = true; }