private void OnLaundryGarmentReleased(LaundryGarment laundryGarment) { //If released within open door bounds, add garment to machine if (washingMachine.state == WashingMachineState.DoorOpen && GetComponent <Collider2D>().bounds.Contains(laundryGarment.transform.position)) { if (washingMachine.AddGarment(laundryGarment.garment)) { AudioManager.instance.PlaySound(laundryGarment.garment.fabric.dropSound); laundryGarment.ReturnToPool(); animator.SetTrigger("BasketInput"); } else { animator.SetTrigger("BasketFull"); } } }