Пример #1
0
        public void Initialize()
        {
            if (Initialized)
            {
                return;
            }

            // get default device.
            var deviceCapture = deviceEnumerator.GetDefaultAudioEndpoint(EDataFlow.eCapture, Role);
            var deviceRender  = deviceEnumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, Role);

            if (deviceCapture == null || deviceRender == null)
            {
                OnStateChanged?.Invoke(EMicState.InitializeFailed);
                return;
            }

            capture = new WasapiCapture(deviceCapture);                   // Captureデバイスの準備
            render  = new WasapiRender(deviceRender, ShareMode, true, 0); // Renderデバイスの準備

            capture.Initialize();
            render.Initialize(capture.WaveProvider);

            capture.StoppedEvent += OnCaptureStopped;
            render.StoppedEvent  += OnCaptureStopped;

            Debug.WriteLine(string.Format("capture format:{0}", capture.WaveFormat));
            Debug.WriteLine(string.Format("render  format:{0}", render.WaveFormat));

            deviceEnumerator.OnDefaultDeviceChanged += DeviceChanged;

            Initialized = true;
            OnStateChanged?.Invoke(EMicState.Initialized);
        }
Пример #2
0
        public void Start()
        {
            var deviceEnumerator = MMDeviceEnumerator.GetInstance();

            // get default device.
            var deviceCapture = deviceEnumerator.GetDefaultAudioEndpoint(EDataFlow.eCapture, ERole.eConsole);
            var deviceRender  = deviceEnumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eConsole);

            PutDeviceInfo(deviceCapture);
            //device.AudioEndpointVolume.Mute = !device.AudioEndpointVolume.Mute;

            /*
             * var collection = deviceEnumerator.EnumAudioEndpoints(EDataFlow.eCapture, EDeviceState.Active);
             *
             * var devices = new List<MMDevice>();
             *
             * for (int i = 0, len = collection.Count; i < len; ++i)
             * {
             *  if (device == collection[i])
             *  {
             *      Console.WriteLine("this is default;"+i);
             *  }
             *
             *  devices.Add(collection[i]);
             * }
             *
             * devices.ForEach((i) => {
             *  if (device.Equals(i))
             * {
             *      Console.WriteLine("this is default;");
             *  }
             *  PutDeviceInfo(i);
             * });
             *
             * if (device == null )
             * {
             *  return;
             * }
             */

            var shareMode = EAudioClientShareMode.Shared;

            capture = new WasapiCapture(deviceCapture);                         // Captureデバイスの準備
            render  = new WasapiRender(deviceRender, shareMode, true, 0);       // Renderデバイスの準備

            capture.Initialize();
            render.Initialize(capture.WaveProvider);

            Task.Run(async() =>
            {
                capture.Start();
                render.Play();
                Debug.WriteLine(string.Format("capture:{0}", capture.WaveFormat));
                Debug.WriteLine(string.Format("render :{0}", render.WaveFormat));

                await Task.Delay(2000);
                render.Stop();
                capture.Stop();
            });

            /*
             * var audioClient = device.AudioClient;
             * var formatTag = audioClient.MixFormat;
             * Console.WriteLine("formatTag1:{0}", formatTag);
             * //formatTag.BitsPerSample = 16;
             * Console.WriteLine("formatTag2:{0}", formatTag);
             * //WaveFormatExtensible altFormat;
             * //var supported         = audioClient.IsFormatSupported(DeviceShareMode.Shared, altFormat);
             * //if (altFormat != null)
             * //{
             * //    formatTag = altFormat;
             * //}
             * Console.WriteLine("altFormat:{0}", formatTag);
             * // 再生レイテンシ
             * const uint latency_ms_ = 50;
             * const uint periods_per_buffer_ = 4; // バッファ中の区切り数(レイテンシ時間が何個あるか)
             * uint buffer_period = latency_ms_ * 10000;
             * uint buffer_duration = buffer_period * periods_per_buffer_;
             * audioClient.Initialize(EAudioClientShareMode.Shared,
             *  EAudioClientStreamFlags.NoPersist,
             *  buffer_duration, buffer_period, formatTag, Guid.NewGuid());
             *
             *
             * // 曲データ準備
             * var musicdata = create_wave_data(formatTag, 10);
             *
             * //
             * // 再生クライアント取得
             * //
             * var buffer_size = audioClient.BufferSize;
             * var audioRenderClient = audioClient.AudioRenderClient;
             *
             * var buffer = audioRenderClient.GetBuffer(buffer_size);
             * var size   =(int)(buffer_size / sizeof(short));
             * Marshal.Copy(musicdata, 0, buffer, size);
             *
             * audioClient.Start();
             */

            //var buffer            = audioRenderClient.GetBuffer(buffer_size);
            //Marshal.FreeHGlobal(buffer);
        }