private void DestroyWasapi() { if (WasapiOut != null) { WasapiOut.Stop(); WasapiOut.Dispose(); } }
private void Stop() { player?.Stop(); }
private void DestroyWasapi() { if (WasapiOut != null) { WasapiOut.Stop(); WasapiOut.Dispose(); } }
private void Stop() { player?.Stop(); }