public AIStateWandering(ArtificialIntelligence brains) : base(brains) { _transitions.Add(EAIState.Alert, () => Debug.Log("Zombie::???????")); _ownerBrain = (WarriorBrains)brains; }
public AIStateDetectSlave(ArtificialIntelligence brains) : base(brains) { _ownerBrain = (WarriorBrains)brains; }