Пример #1
0
            internal override Event ReadEntry(BinaryReaderEx br)
            {
                EventType type = br.GetEnum8 <EventType>(br.Position + br.VarintSize + 4);

                switch (type)
                {
                case EventType.Light:
                    return(Lights.EchoAdd(new Event.Light(br)));

                case EventType.Shadow:
                    return(Shadows.EchoAdd(new Event.Shadow(br)));

                case EventType.Fog:
                    return(Fogs.EchoAdd(new Event.Fog(br)));

                case EventType.BGColor:
                    return(BGColors.EchoAdd(new Event.BGColor(br)));

                case EventType.MapOffset:
                    return(MapOffsets.EchoAdd(new Event.MapOffset(br)));

                case EventType.Warp:
                    return(Warps.EchoAdd(new Event.Warp(br)));

                case EventType.CheapMode:
                    return(CheapModes.EchoAdd(new Event.CheapMode(br)));

                default:
                    throw new NotImplementedException($"Unimplemented event type: {type}");
                }
            }
Пример #2
0
        protected LevelArea(byte AreaID, byte LevelID, bool AddWarps, bool AddObjects)
        {
            Geolayout   = new Geolayout.Geolayout(SM64Lib.Geolayout.Geolayout.NewScriptCreationMode.Level);
            this.AreaID = AreaID;
            {
                var withBlock = Levelscript;
                withBlock.Add(new LevelscriptCommand(new byte[] { 0x1F, 0x8, AreaID, 0x0, 0x0, 0x0, 0x0, 0x0 }));
                withBlock.Add(new LevelscriptCommand(new byte[] { 0x2E, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }));
                withBlock.Add(new LevelscriptCommand(new byte[] { 0x36, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }));
                withBlock.Add(new LevelscriptCommand(new byte[] { 0x31, 0x4, 0x0, 0x2 }));
                withBlock.Add(new LevelscriptCommand(new byte[] { 0x20, 0x4, 0x0, 0x0 }));
            }

            if (AddWarps)
            {
                Objects.Add(new LevelscriptCommand(new byte[] { 0x24, 0x18, 0x1F, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xA, 0x0, 0x0, 0x13, 0x0, 0x2F, 0x74 }));
                Warps.Add(new LevelscriptCommand(new byte[] { 0x26, 0x8, 0xA, LevelID, AreaID, 0x0, 0x0, 0x0 }));
                WarpsForGame.Add(new LevelscriptCommand(new byte[] { 0x26, 0x8, 0xF0, 0x6, 0x1, 0x32, 0x0, 0x0 }));
                WarpsForGame.Add(new LevelscriptCommand(new byte[] { 0x26, 0x8, 0xF1, 0x6, 0x1, 0x64, 0x0, 0x0 }));
            }

            if (AddObjects)
            {
                for (int i = 1; i <= 15; i++)
                {
                    var newObj = new LevelscriptCommand(DefaultNormal3DObject);
                    Objects.Add(newObj);
                }
            }
        }
Пример #3
0
    IEnumerator DoFade()
    {
        Warps warpScript = new Warps();

        warpScript.FadeIn();

        yield return(new WaitForSeconds(0.5f));

        warpScript.FadeOut();

        narrative.SetActive(false);
    }
Пример #4
0
 public GuideEditor(Warps.Trackers.GuideCombTracker tracker)
 {
     InitializeComponent();
     //InitializeNsPlot();
     //Comb = comb;
     InitializeGrid();
     if (tracker != null)
     {
         m_nsPlot.MouseDown += tracker.OnDown;
         m_nsPlot.MouseMove += tracker.OnMove;
         m_nsPlot.MouseUp += tracker.OnUp;
     }
     //InitializePlotterComponents();
 }
        public void ParseOverworld(BinaryReader b)
        {
            uint fileSize = b.ReadUInt32();

            if (fileSize < 0x4)
            {
                b.Close();
                throw new Exception("Invalid overworld container.");
            }

            byte interactableCount = b.ReadByte();
            byte npcCount          = b.ReadByte();
            byte warpCount         = b.ReadByte();
            byte triggerCount      = b.ReadByte();

            for (int i = 0; i < interactableCount; ++i)
            {
                Interactables.Add(new Interactable(b));
            }

            for (int i = 0; i < npcCount; ++i)
            {
                NPCs.Add(new NPC(b));
            }

            for (int i = 0; i < warpCount; ++i)
            {
                Warps.Add(new Warp(b));
            }

            for (int i = 0; i < triggerCount; ++i)
            {
                Triggers.Add(new Trigger(b));
            }

            while (b.PeekChar() != 0)
            {
                LevelScripts.Add(new LevelScriptDeclaration(b));
            }

            b.BaseStream.Position += 0x2;

            int index = 0;

            while (b.PeekChar() != 0 && b.PeekChar() != -1 && index < LevelScripts.Count)
            {
                LevelScripts[index++].Data = new LevelScriptData(b);
            }
        }
Пример #6
0
            internal override Event ReadEntry(BinaryReaderEx br)
            {
                EventType type = br.GetEnum16 <EventType>(br.Position + 0xC);

                switch (type)
                {
                case EventType.Light:
                    var light = new Event.Light(br);
                    Lights.Add(light);
                    return(light);

                case EventType.Shadow:
                    var shadow = new Event.Shadow(br);
                    Shadows.Add(shadow);
                    return(shadow);

                case EventType.Fog:
                    var fog = new Event.Fog(br);
                    Fogs.Add(fog);
                    return(fog);

                case EventType.BGColor:
                    var bgColor = new Event.BGColor(br);
                    BGColors.Add(bgColor);
                    return(bgColor);

                case EventType.MapOffset:
                    var mapOffset = new Event.MapOffset(br);
                    MapOffsets.Add(mapOffset);
                    return(mapOffset);

                case EventType.Warp:
                    var warp = new Event.Warp(br);
                    Warps.Add(warp);
                    return(warp);

                case EventType.CheapMode:
                    var cheapMode = new Event.CheapMode(br);
                    CheapModes.Add(cheapMode);
                    return(cheapMode);

                default:
                    throw new NotImplementedException($"Unimplemented event type: {type}");
                }
            }
            public void Add(IMsbEvent item)
            {
                switch (item)
                {
                case Event.Light e:
                    Lights.Add(e);
                    break;

                case Event.Shadow e:
                    Shadows.Add(e);
                    break;

                case Event.Fog e:
                    Fogs.Add(e);
                    break;

                case Event.BGColor e:
                    BGColors.Add(e);
                    break;

                case Event.MapOffset e:
                    MapOffsets.Add(e);
                    break;

                case Event.Warp e:
                    Warps.Add(e);
                    break;

                case Event.CheapMode e:
                    CheapModes.Add(e);
                    break;

                default:
                    throw new ArgumentException(
                              message: "Item is not recognized",
                              paramName: nameof(item));
                }
            }
Пример #8
0
            /// <summary>
            /// Adds an event to the appropriate list for its type; returns the event.
            /// </summary>
            public Event Add(Event evnt)
            {
                switch (evnt)
                {
                case Event.Light e: Lights.Add(e); break;

                case Event.Shadow e: Shadows.Add(e); break;

                case Event.Fog e: Fogs.Add(e); break;

                case Event.BGColor e: BGColors.Add(e); break;

                case Event.MapOffset e: MapOffsets.Add(e); break;

                case Event.Warp e: Warps.Add(e); break;

                case Event.CheapMode e: CheapModes.Add(e); break;

                default:
                    throw new ArgumentException($"Unrecognized type {evnt.GetType()}.", nameof(evnt));
                }
                return(evnt);
            }
        public void Serialize(string path)
        {
            BinaryWriter Binary = new BinaryWriter(File.Open(path, FileMode.OpenOrCreate));

            Binary.Write((uint)(Interactable.Size * Interactables.Count + NPC.Size * NPCs.Count + Warp.Size * Warps.Count + Trigger.Size * Triggers.Count + 0x4));
            Binary.Write((byte)Interactables.Count);
            Binary.Write((byte)NPCs.Count);
            Binary.Write((byte)Warps.Count);
            Binary.Write((byte)Triggers.Count);

            // Because BinaryFormatter is "unsafe"...
            Interactables.ForEach(x => {
                Binary.Write(x.Script);
                Binary.Write(x.Condition);
                Binary.Write(x.Interactibility);
                Binary.Write(x.RailIndex);
                Binary.Write(x.X);
                Binary.Write(x.Y);
                Binary.Write(x.Z * 0x10);
            });

            NPCs.ForEach(x => {
                Binary.Write(x.ID);
                Binary.Write(x.ModelID);
                Binary.Write(x.MovementPermission);
                Binary.Write(x.Type);
                Binary.Write(x.SpawnFlag);
                Binary.Write(x.ScriptID);
                Binary.Write(x.FaceDirection);
                Binary.Write(x.SightRange);
                Binary.Write(x.Unknown);
                Binary.Write(x.Unknown2);
                Binary.Write(x.TraversalWidth);
                Binary.Write(x.TraversalHeight);
                Binary.Write(x.StartingX);
                Binary.Write(x.StartingY);
                Binary.Write(x.X);
                Binary.Write(x.Y);
                Binary.Write(x.Unknown3);
                Binary.Write(x.Z);
            });

            Warps.ForEach(x => {
                Binary.Write(x.TargetZone);
                Binary.Write(x.TargetWarp);
                Binary.Write(x.ContactDirection);
                Binary.Write(x.TransitionType);
                Binary.Write(x.CoordinateType);
                Binary.Write(x.X);
                Binary.Write(x.Z);
                Binary.Write(x.Y);
                Binary.Write(x.W);
                Binary.Write(x.H);
                Binary.Write(x.Rail);
            });

            Triggers.ForEach(x => {
                Binary.Write(x.Script);
                Binary.Write(x.ValueNeededForExecution);
                Binary.Write(x.Variable);
                Binary.Write(x.Unknown);
                Binary.Write(x.Unknown2);
                Binary.Write(x.X);
                Binary.Write(x.Y);
                Binary.Write(x.Z);
                Binary.Write(x.W);
                Binary.Write(x.H);
                Binary.Write(x.Unknown3);
            });

            int SectionOffset = 0;

            LevelScripts.ForEach(x => {
                Binary.Write(x.Unknown);
                Binary.Write(x.Unknown2);
                Binary.Write(x.Unknown3);
                SectionOffset += 0x6;
            });

            while (SectionOffset % 4 != 0)
            {
                Binary.Write((ushort)0x0);
                SectionOffset += 0x2;
            }

            LevelScripts.ForEach(x => {
                if (x.Data != null)
                {
                    Binary.Write(x.Data.Unknown);
                    Binary.Write(x.Data.Unknown2);
                    Binary.Write(x.Data.Unknown3);
                    SectionOffset += 0x6;
                }
            });

            while (SectionOffset % 4 != 0)
            {
                Binary.Write((ushort)0x0);
                SectionOffset += 0x2;
            }

            Binary.Close();
        }
Пример #10
0
        private GameMapData LoadCollisionDataDungeon(int map, bool magnifyGlass)
        {
            GameMapData mapData = new GameMapData();

            mapData.map         = map;
            mapData.specialFlag = magnifyGlass;

            //Sets the buffer address
            LAGame.gbROM.BufferLocation = getCollisionDataDungeonOffset(mapData);
            mapData.animation           = LAGame.gbROM.ReadByte();
            mapData.tilePreset          = LAGame.gbROM.ReadByte();

            byte b;

            while ((b = LAGame.gbROM.ReadByte()) != 0xFE) //0xFE = End of room
            {
                //There is free space for room 0xFF (dungeon >=6) but there is no room ending byte
                if (LAGame.dungeon == 0xFF && LAGame.gbROM.BufferLocation >= 0x2BF43)
                {
                    break;
                }
                else if ((LAGame.dungeon >= 6 && LAGame.dungeon < 0x1A) && LAGame.gbROM.BufferLocation >= 0x2FFFF && LAGame.dungeon != 0xFF)
                {
                    break;
                }
                else if ((LAGame.dungeon < 6 || LAGame.dungeon >= 0x1A) && LAGame.gbROM.BufferLocation >= 0x2BB77 && LAGame.dungeon != 0xFF)
                {
                    break;
                }


                //Check to see if we are reading empty space

                /*if (b == 0)
                 * {
                 *  //We need a 00 00 00 pair for it to be empty space. Otherwise it could just be an object in XY position 0.
                 *  byte x = LAGame.gbROM.ReadByte();
                 *  if (x == 0)
                 *  {
                 *      x = LAGame.gbROM.ReadByte();
                 *      if (x == 0 && x != 0xFE)
                 *      {
                 *          LAGame.gbROM.BufferLocation--;
                 *          continue;
                 *      }
                 *      if (x == 0xFE)
                 *          break;
                 *      else
                 *          LAGame.gbROM.BufferLocation -= 2;
                 *  }
                 * }*/

                if (b >> 4 == 0xE)
                {
                    if (LAGame.dungeon == 0xFF && LAGame.gbROM.BufferLocation + 4 >= 0x2BF43)
                    {
                        break;
                    }
                    else if ((LAGame.dungeon >= 6 && LAGame.dungeon < 0x1A) && LAGame.gbROM.BufferLocation + 4 >= 0x2FFFF && LAGame.dungeon != 0xFF)
                    {
                        break;
                    }
                    else if ((LAGame.dungeon < 6 || LAGame.dungeon >= 0x1A) && LAGame.gbROM.BufferLocation + 4 >= 0x2BB77 && LAGame.dungeon != 0xFF)
                    {
                        break;
                    }

                    Warps w = new Warps();
                    w.type   = (byte)(b & 0x0F);
                    w.region = LAGame.gbROM.ReadByte();
                    w.map    = LAGame.gbROM.ReadByte();
                    w.x      = LAGame.gbROM.ReadByte();
                    w.y      = LAGame.gbROM.ReadByte();
                    mapData.warpObjects.Add(w);
                    continue;
                }
                if (b >> 4 == 8 || b >> 4 == 0xC) //3-Byte objects
                {
                    if (LAGame.dungeon == 0xFF && LAGame.gbROM.BufferLocation + 2 >= 0x2BF43)
                    {
                        break;
                    }
                    else if ((LAGame.dungeon >= 6 && LAGame.dungeon < 0x1A) && LAGame.gbROM.BufferLocation + 2 >= 0x2FFFF && LAGame.dungeon != 0xFF)
                    {
                        break;
                    }
                    else if ((LAGame.dungeon < 6 || LAGame.dungeon >= 0x1A) && LAGame.gbROM.BufferLocation + 2 >= 0x2BB77 && LAGame.dungeon != 0xFF)
                    {
                        break;
                    }

                    CollisionObject o = new CollisionObject();
                    o.is3Byte   = true;
                    o.length    = (byte)(b & 0xF);
                    o.direction = (byte)(b >> 4);
                    byte b2 = LAGame.gbROM.ReadByte();
                    o.yPos = (byte)(b2 >> 4);
                    o.xPos = (byte)(b2 & 0xF);
                    o.id   = LAGame.gbROM.ReadByte();
                    if (o.id >= 0xEC && o.id <= 0xFD)// Door tiles
                    {
                        int bufferloc = LAGame.gbROM.BufferLocation;
                        o.dungeonDoors(LAGame, o);
                        LAGame.gbROM.BufferLocation = bufferloc;


                        foreach (CollisionObject obj in o.objectIDs)
                        {
                            mapData.collisionObjects.Add(obj);
                        }
                    }
                    else
                    {
                        mapData.collisionObjects.Add(o);
                    }
                    continue;
                }
                else
                {
                    if (LAGame.dungeon == 0xFF && LAGame.gbROM.BufferLocation + 1 >= 0x2BF43)
                    {
                        break;
                    }
                    else if ((LAGame.dungeon >= 6 && LAGame.dungeon < 0x1A) && LAGame.gbROM.BufferLocation + 1 >= 0x2FFFF && LAGame.dungeon != 0xFF)
                    {
                        break;
                    }
                    else if ((LAGame.dungeon < 6 || LAGame.dungeon >= 0x1A) && LAGame.gbROM.BufferLocation + 1 >= 0x2BB77 && LAGame.dungeon != 0xFF)
                    {
                        break;
                    }

                    CollisionObject ob = new CollisionObject(); // 2-Byte tiles
                    ob.yPos = (byte)(b >> 4);
                    ob.xPos = (byte)(b & 0xF);
                    ob.id   = LAGame.gbROM.ReadByte();
                    if (ob.id >= 0xEC && ob.id <= 0xFD)// Door tiles
                    {
                        int bufferloc = LAGame.gbROM.BufferLocation;
                        ob.dungeonDoors(LAGame, ob);
                        LAGame.gbROM.BufferLocation = bufferloc;


                        foreach (CollisionObject obj in ob.objectIDs)
                        {
                            mapData.collisionObjects.Add(obj);
                        }
                    }
                    else
                    {
                        mapData.collisionObjects.Add(ob);
                    }
                }
            }
            return(mapData);
        }
Пример #11
0
        private GameMapData LoadCollisionDataOverworld(int map, bool specialFlag)
        {
            CollisionObject overworldObjects = new CollisionObject();
            GameMapData     mapData          = new GameMapData();

            mapData.map         = map;
            mapData.specialFlag = specialFlag;

            //Sets the buffer address
            LAGame.gbROM.BufferLocation = getCollisionDataOverworldOffset(mapData);
            mapData.animation           = LAGame.gbROM.ReadByte();
            mapData.tilePreset          = LAGame.gbROM.ReadByte();

            byte b;

            while ((b = LAGame.gbROM.ReadByte()) != 0xFE) //0xFE = End of room
            {
                if (map < 0x80 && LAGame.gbROM.BufferLocation >= 0x2668D)
                {
                    break;
                }
                if (map > 0x7F && LAGame.gbROM.BufferLocation >= 0x69E75)
                {
                    break;
                }

                //Check to see if we are reading empty space
                if (b == 0)
                {
                    //We need a 00 00 pair for it to be empty space. Otherwise it could just be an object in XY position 0.
                    byte x = LAGame.gbROM.ReadByte();
                    if (x == 0)
                    {
                        continue;
                    }
                    else
                    {
                        LAGame.gbROM.BufferLocation--;
                    }
                }

                if (b >> 4 == 0xE)
                {
                    if (map < 0x80 && LAGame.gbROM.BufferLocation + 4 > 0x2668D)
                    {
                        continue;
                    }
                    if (map > 0x7F && LAGame.gbROM.BufferLocation + 4 > 0x69E75)
                    {
                        continue;
                    }

                    Warps w = new Warps();
                    w.type   = (byte)(b & 0x0F);
                    w.region = LAGame.gbROM.ReadByte();
                    w.map    = LAGame.gbROM.ReadByte();
                    w.x      = LAGame.gbROM.ReadByte();
                    w.y      = LAGame.gbROM.ReadByte();
                    mapData.warpObjects.Add(w);
                    continue;
                }
                if (b >> 4 == 8 || b >> 4 == 0xC) //3-Byte objects
                {
                    if (map < 0x80 && LAGame.gbROM.BufferLocation + 2 > 0x2668D)
                    {
                        continue;
                    }
                    if (map > 0x7F && LAGame.gbROM.BufferLocation + 2 > 0x69E75)
                    {
                        continue;
                    }

                    CollisionObject o = new CollisionObject();
                    o.is3Byte   = true;
                    o.length    = (byte)(b & 0xF);
                    o.direction = (byte)(b >> 4);
                    byte b2 = LAGame.gbROM.ReadByte();
                    o.yPos = (byte)(b2 >> 4);
                    o.xPos = (byte)(b2 & 0xF);
                    o.id   = LAGame.gbROM.ReadByte();
                    overworldObjects.getOverworldObjs(o);
                    //mapData.collisionObjects.Add(o);
                    continue;
                }
                else
                {
                    if (map < 0x80 && LAGame.gbROM.BufferLocation + 1 > 0x2668D)
                    {
                        continue;
                    }
                    if (map > 0x7F && LAGame.gbROM.BufferLocation + 1 > 0x69E75)
                    {
                        continue;
                    }

                    CollisionObject o = new CollisionObject(); // 2-Byte objects
                    o.yPos = (byte)(b >> 4);
                    o.xPos = (byte)(b & 0xF);
                    o.id   = LAGame.gbROM.ReadByte();
                    overworldObjects.getOverworldObjs(o);
                    //mapData.collisionObjects.Add(o);
                    continue;
                }
            }

            foreach (CollisionObject obj in overworldObjects.objectIDs)
            {
                mapData.collisionObjects.Add(obj);
            }

            return(mapData);
        }
Пример #12
0
 public Warps.Controls.VariableEditor WriteEditor(Warps.Controls.VariableEditor edit)
 {
     if (edit == null)
         edit = new Warps.Controls.VariableEditor(Label, EquationText);
     Warps.Controls.VariableEditor ee = edit as Warps.Controls.VariableEditor;
     if (ee == null)
         ee = new Warps.Controls.VariableEditor(Label, EquationText);
     //ee.sail = sail;
     //if(sail!=null)
     //	ee.AutoFillData = sail.GetAutoFillData(this).ToArray();
     ee.Tag = GetType();
     //ee.Label = GetType().Name;
     return edit;
 }
Пример #13
0
 public void ReadEditor(Warps.Controls.VariableEditor edit)
 {
     if (edit == null)
         throw new ArgumentException("Invalid Editor in CurvePoint");
     Label = edit.Label;
     EquationText = edit.EquationText;
     Evaluate(edit.sail);
 }