Пример #1
0
{ public static void Main()
  {
      System.Console.WriteLine("WarningLight starts now");
      WarningLight Light = new WarningLight();

      Application.Run(Light);
      System.Console.WriteLine("End");
  } //End of Main function
Пример #2
0
    /// <summary>
    /// Updates the sprite for a group of warning lights
    /// </summary>
    /// <param name="warningLight"></param>
    private void UpdateSprite(WarningLight warningLight)
    {
        warningLight.UpdateRequired = false;
        var gameObject = GameObject.Find(warningLight.Name);

        for (int i = 0; i < gameObject.transform.childCount; i++)
        {
            var            child          = gameObject.transform.GetChild(i).gameObject;
            SpriteRenderer spriteRenderer = child.GetComponent <SpriteRenderer>();
            switch (warningLight.Status)
            {
            case WarningLightStatus.Off:
                spriteRenderer.sprite = Resources.Load <Sprite>("Images/Lights/warningOff");
                break;

            case WarningLightStatus.Flashing:
                spriteRenderer.sprite = Resources.Load <Sprite>("Images/Lights/WarningOn");
                break;
            }
        }
    }
Пример #3
0
    IEnumerator FlashLight(WarningLight light, float speed)
    {
        bool isLit = false;

        light.TurnOn();

        while (light.isFlashing)
        {
            if (isLit)
            {
                light.TurnOn();
            }
            else
            {
                light.TurnOff();
            }
            isLit = !isLit;

            yield return(new WaitForSeconds(speed));
        }

        light.TurnOff();
    }