Пример #1
0
        private string GetStatus(WarStatus status)
        {
            string str = "";

            switch (status)
            {
            case WarStatus.InProgress: str = "In Progress"; break;

            case WarStatus.Win: str = "Winning / Won"; break;

            case WarStatus.Lose: str = "Losing / Lost"; break;

            case WarStatus.Draw: str = "Draw"; break;

            case WarStatus.Pending: str = "Status Pending"; break;
            }

            return(str);
        }
Пример #2
0
		private string GetStatus( WarStatus status )
		{
			string str = "";

			switch( status )
			{
				case WarStatus.InProgress: str = "In Progress"; break;
				case WarStatus.Win: str = "Winning / Won"; break;
				case WarStatus.Lose: str = "Losing / Lost"; break;
				case WarStatus.Draw: str = "Draw"; break;
				case WarStatus.Pending: str = "Status Pending"; break;
			}

			return str;
		}
Пример #3
0
		public void CheckExpiredWars()
		{
			for (int i = 0; i < AcceptedWars.Count; i++)
			{
				WarDeclaration w = AcceptedWars[i];
				Guild g = w.Opponent;

				WarStatus status = w.Status;

				if (status != WarStatus.InProgress)
				{
					AllianceInfo myAlliance = Alliance;
					bool inAlliance = (myAlliance != null && myAlliance.IsMember(this));

					AllianceInfo otherAlliance = ((g != null) ? g.Alliance : null);
					bool otherInAlliance = (otherAlliance != null && otherAlliance.IsMember(this));

					if (inAlliance)
					{
						myAlliance.AllianceMessage(
							1070739 + (int)status, (g == null) ? "a deleted opponent" : (otherInAlliance ? otherAlliance.Name : g.Name));
						myAlliance.InvalidateMemberProperties();
					}
					else
					{
						GuildMessage(
							1070739 + (int)status, (g == null) ? "a deleted opponent" : (otherInAlliance ? otherAlliance.Name : g.Name));
						InvalidateMemberProperties();
					}

					AcceptedWars.Remove(w);

					if (g != null)
					{
						if (status != WarStatus.Draw)
						{
							status = (WarStatus)((int)status + 1 % 2);
						}

						if (otherInAlliance)
						{
							otherAlliance.AllianceMessage(1070739 + (int)status, (inAlliance ? Alliance.Name : Name));
							otherAlliance.InvalidateMemberProperties();
						}
						else
						{
							g.GuildMessage(1070739 + (int)status, (inAlliance ? Alliance.Name : Name));
							g.InvalidateMemberProperties();
						}

						g.AcceptedWars.Remove(g.FindActiveWar(this));
					}
				}
			}

			for (int i = 0; i < PendingWars.Count; i++)
			{
				WarDeclaration w = PendingWars[i];
				Guild g = w.Opponent;

				if (w.Status != WarStatus.Pending)
				{
					//All sanity in here
					PendingWars.Remove(w);

					if (g != null)
					{
						g.PendingWars.Remove(g.FindPendingWar(this));
					}
				}
			}
		}