Пример #1
0
    bool OnDamage(int d, int type)
    {
        if (state == State.Dead || state == State.Magic)
        {
            return(false);
        }

        bool flag = true;

        if (type == 0)
        {
            int difference = 0;
            if (side == WarSceneController.WhichSide.Left)
            {
                difference = Informations.Instance.GetGeneralInfo(WarSceneController.rightGeneralIdx).strength
                             - Informations.Instance.GetGeneralInfo(WarSceneController.leftGeneralIdx).strength;
            }
            else
            {
                difference = Informations.Instance.GetGeneralInfo(WarSceneController.leftGeneralIdx).strength
                             - Informations.Instance.GetGeneralInfo(WarSceneController.rightGeneralIdx).strength;
            }
            difference = Mathf.Clamp(difference, -20, 20);
            if (Random.Range(0, 100) > 60 + difference)
            {
                flag = false;
            }
        }
        else if (type == 1)
        {
            if (Random.Range(0, 100) > 70 - gInfo.strength / 5)
            {
                flag = false;
            }
        }
        else if (type == -1)
        {
            flag = true;
        }

        if (!flag)
        {
            if (!isFighting)
            {
                isParrying = true;
                timeParry  = 0.2f;

                head.Stop();
                body.Stop();
                horse.Stop();

                head.SetFrame("Misc", 2);
                body.SetFrame("Misc", 2);
                horse.SetFrame("Idle", 0);

                SoundController.Instance.PlaySound3D("00035", transform.position);
            }
            return(false);
        }

        SoundController.Instance.PlaySound3D("00036", transform.position);

        gInfo.healthCur -= d;
        if (gInfo.healthCur <= 0)
        {
            gInfo.healthCur = 0;

            if (state == State.Escape)
            {
                transform.localScale = new Vector3(-transform.localScale.x,
                                                   transform.localScale.y, transform.localScale.z);
            }

            horse.transform.localScale = new Vector3(-horse.transform.localScale.x,
                                                     horse.transform.localScale.y, horse.transform.localScale.z);
            horse.transform.parent = transform.parent;
            horse.Play("Run");

            head.Stop();
            body.Stop();
            head.SetFrame("Dead", 0);
            body.SetFrame("Dead", 0);
            head.transform.localPosition += deadBodyOffset;
            body.transform.localPosition += deadBodyOffset;

            weapon.gameObject.SetActive(true);
            weapon.transform.localPosition += weaponOffset;
            weapon.PlayDefault();

            state    = State.Dead;
            timeTick = 0;

            warCtrl.OnGeneralDead(side);
        }
        else
        {
            if (!isFighting)
            {
                isHited = true;

                head.Play("Hit");
                body.Play("Hit");
                horse.Stop();
                horse.SetFrame("Idle", 0);
            }
        }

        return(true);
    }