Пример #1
0
        public async static Task run(HttpClient client)
        {
            IApiClient  apiClient = new ApiClient(client);
            IGameAccess newAccess = await GameAccess.Create(apiClient, "Pinky and the Brain");

            WarRoom board = new WarRoom(newAccess);

            Console.WriteLine($"Game: {newAccess.GameId}");

            int waitCount = 0;

            while (waitCount < 10)
            {
                TurnStatus state = await board.TakeTurn();

                switch (state)
                {
                case TurnStatus.TookTurn:
                    Console.WriteLine("And so my watch has ended (for now)");
                    waitCount = 0;
                    break;

                case TurnStatus.Waiting:
                    Console.WriteLine("Waits patiently...");
                    waitCount++;
                    break;

                case TurnStatus.LostGame:
                    Console.WriteLine($"Valar Morghulis");
                    return;

                case TurnStatus.WonGame:
                    Console.WriteLine($"Hail to the King!");
                    return;

                default:
                    Console.WriteLine("Status Unavailable");
                    break;
                }

                Thread.Sleep(1000); //optimize
            }
        }
Пример #2
0
        public async Task TakeTurnReturnsStatus(bool currentTurn, int?winner, TurnStatus status)
        {
            GameResult mockedResult = new GameResult()
            {
                player = 1
            };
            PlayerState mockedState = new PlayerState()
            {
                winner = winner, current_turn = currentTurn, territories = new Territory[] { new Territory()
                                                                                             {
                                                                                                 territory = 1, territory_name = ""
                                                                                             } }
            };

            mockAccess.Setup(a => a.CurrentPlayer).Returns(1);
            mockAccess.Setup(a => a.GetPlayerState()).ReturnsAsync(mockedState);
            mockAccess.Setup(a => a.PlaceArmies(It.IsAny <int>(), It.IsAny <int>())).ReturnsAsync(true);

            TurnStatus actual = await board.TakeTurn();

            Assert.Equal(status, actual);
        }