Пример #1
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            var mentalState = pawn.MentalState as MentalState_PanicFreezing;

            if (mentalState == null)
            {
                return(null);
            }
            var cells = pawn.ownership.OwnedRoom.Cells;

            if (cells.Count() > 0)
            {
                if (!cells.Contains(pawn.Position))
                {
                    Job job = JobMaker.MakeJob(JobDefOf.Flee, cells.Where(x => x.Walkable(pawn.Map)).RandomElement());
                    job.locomotionUrgency = LocomotionUrgency.Sprint;
                    return(job);
                }
                else
                {
                    Job job = JobMaker.MakeJob(JobDefOf.GotoWander, cells.Where(x => x.Walkable(pawn.Map)).RandomElement());
                    return(job);
                }
            }
            else
            {
                var spot = WanderUtility.BestCloseWanderRoot(pawn.Position, pawn);
                Job job  = JobMaker.MakeJob(JobDefOf.Flee, spot);
                job.locomotionUrgency = LocomotionUrgency.Sprint;
            }
            return(null);
        }
Пример #2
0
        protected override IntVec3 GetExactWanderDest(Pawn pawn)
        {
            Area outpostArea = OG_Util.FindOutpostArea();

            if ((outpostArea != null) &&
                outpostArea.ActiveCells.Contains(pawn.Position))
            {
                return(RCellFinder.RandomWanderDestFor(pawn, pawn.Position, this.wanderRadius, this.wanderDestValidator, PawnUtility.ResolveMaxDanger(pawn, this.maxDanger)));
            }
            else
            {
                Building_OutpostCommandConsole console = OG_Util.FindOutpostCommandConsole(OG_Util.FactionOfMiningCo);
                if (console != null)
                {
                    IntVec3 cell1 = WanderUtility.BestCloseWanderRoot(console.Position, pawn);
                    return(cell1);
                }
                else
                {
                    for (int cellIndex = 0; cellIndex < 50; cellIndex++)
                    {
                        IntVec3 cell2 = outpostArea.ActiveCells.RandomElement();
                        if (pawn.CanReserveAndReach(cell2, PathEndMode.Touch, Danger.Some))
                        {
                            return(cell2);
                        }
                    }
                    IntVec3 cell3 = WanderUtility.BestCloseWanderRoot(pawn.Position, pawn);
                    return(cell3);
                }
            }
        }
Пример #3
0
        public static bool GetWanderRoot(JobGiver_WanderNearDutyLocation __instance, ref IntVec3 __result, Pawn pawn)
        {
            __result = IntVec3.Invalid;
            PawnDuty duty = pawn.mindState.duty;

            if (duty != null)
            {
                __result = WanderUtility.BestCloseWanderRoot(duty.focus.Cell, pawn);
            }
            return(false);
        }
Пример #4
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            if (pawn.interactions.InteractedTooRecentlyToInteract() || lastRomanceTick > Find.TickManager.TicksGame - 1000)
            {
                return(null);
            }
            Predicate <Thing> validator = delegate(Thing t)
            {
                Pawn pawn3 = (Pawn)t;
                return(pawn3 != pawn && pawn3.Spawned && !pawn3.Dead && !pawn3.Downed && pawn3.Awake() && pawn3.IsColonist);
            };
            Pawn pawn2 = (Pawn)GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForGroup(ThingRequestGroup.Pawn), PathEndMode.OnCell, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator);

            if (pawn2 == null)
            {
                return(null);
            }
            if (Rand.Chance(0.005f) && new InteractionWorker_RomanceAttempt().SuccessChance(pawn2, pawn) > 0f)
            {
                return(new Job(JobDefOfPsychology.MakeAdvance, pawn2));
            }
            else if (Rand.Value < 0.5f)
            {
                IntVec3 root = WanderUtility.BestCloseWanderRoot(pawn2.PositionHeld, pawn);
                Func <Pawn, IntVec3, IntVec3, bool> wanderDestValidator = delegate(Pawn p, IntVec3 c, IntVec3 wRoot)
                {
                    Room room = root.GetRoom(p.Map, RegionType.Set_Passable);
                    if (room != null && !WanderRoomUtility.IsValidWanderDest(p, c, root))
                    {
                        return(false);
                    }
                    return(true);
                };
                return(new Job(JobDefOf.Goto, RCellFinder.RandomWanderDestFor(pawn, root, 3f, wanderDestValidator, PawnUtility.ResolveMaxDanger(pawn, Danger.Deadly))));
            }
            return(null);
        }
 protected override IntVec3 GetWanderRoot(Pawn pawn)
 {
     return(WanderUtility.BestCloseWanderRoot(pawn.playerSettings.master.PositionHeld, pawn));
 }
 protected override IntVec3 GetWanderRoot(Pawn pawn)
 {
     return(WanderUtility.BestCloseWanderRoot(pawn.mindState.duty.focusSecond.Cell, pawn));
 }
Пример #7
0
 protected override IntVec3 GetWanderRoot(Pawn pawn)
 {
     return((ClosestCharacter(pawn) is Pawn otherPawn) ? WanderUtility.BestCloseWanderRoot(otherPawn.PositionHeld, pawn) : pawn.PositionHeld);
 }
Пример #8
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            LordToil_HangOut toil   = pawn.GetLord().CurLordToil as LordToil_HangOut;
            Pawn             friend = (pawn == toil.friends[0] ? toil.friends[1] : toil.friends[0]);

            if (pawn.needs.food.CurLevel < 0.33f)
            {
                return(null);
            }
            if (friend.needs.food.CurLevel < 0.33f)
            {
                return(null);
            }
            if (LovePartnerRelationUtility.LovePartnerRelationExists(pawn, friend) && pawn.jobs.curDriver != null && pawn.jobs.curDriver.layingDown == LayingDownState.NotLaying && (pawn.IsHashIntervalTick(GenDate.TicksPerHour) || friend.IsHashIntervalTick(GenDate.TicksPerHour)))
            {
                return(new Job(JobDefOf.LayDown, pawn.ownership.OwnedBed));
            }
            if (toil.hangOut != null && toil.hangOut.GetTarget(TargetIndex.A) != null && !pawn.CanReserve(toil.hangOut.GetTarget(TargetIndex.A), toil.hangOut.def.joyMaxParticipants, 0, null))
            {
                Log.Message("can't reserve the target of the hangout");
                /* Try our best to figure out which JoyGiver was used for the unreservable job. */
                int prefix = "JoyGiver".Count();
                var def    = (
                    from j in DefDatabase <JoyGiverDef> .AllDefs
                    where j.jobDef == toil.hangOut.def ||
                    (j.jobDef == null && DefDatabase <JobDef> .GetNamedSilentFail(nameof(j.giverClass).Substring(prefix)) == toil.hangOut.def)
                    select j
                    ).FirstOrDefault();
                if (def != null)
                {
                    Log.Message("giving job of def " + def.defName);
                    do
                    {
                        toil.hangOut = base.TryGiveJobFromJoyGiverDefDirect(def, pawn);
                    } while (toil.hangOut.GetTarget(TargetIndex.A).Thing.GetRoom() != friend.GetRoom());
                }
                else
                {
                    toil.hangOut = null;
                }
            }
            if (toil.hangOut == null || toil.ticksToNextJoy < Find.TickManager.TicksGame)
            {
                toil.hangOut        = base.TryGiveJob(pawn);
                toil.ticksToNextJoy = Find.TickManager.TicksGame + Rand.RangeInclusive(GenDate.TicksPerHour, GenDate.TicksPerHour * 3);
            }
            if (pawn.needs.joy.CurLevel < 0.8f)
            {
                return(toil.hangOut);
            }
            Log.Message("no joy hangout available");
            IntVec3 root = WanderUtility.BestCloseWanderRoot(toil.hangOut.targetA.Cell, pawn);
            Func <Pawn, IntVec3, bool> validator = delegate(Pawn wanderer, IntVec3 loc)
            {
                IntVec3 wanderRoot = root;
                Room    room       = wanderRoot.GetRoom(pawn.Map);
                return(room == null || WanderUtility.InSameRoom(wanderRoot, loc, pawn.Map));
            };

            pawn.mindState.nextMoveOrderIsWait = !pawn.mindState.nextMoveOrderIsWait;
            IntVec3 wanderDest = RCellFinder.RandomWanderDestFor(pawn, root, 5f, validator, PawnUtility.ResolveMaxDanger(pawn, Danger.Some));

            if (!wanderDest.IsValid || pawn.mindState.nextMoveOrderIsWait)
            {
                if ((pawn.Position - friend.Position).LengthHorizontalSquared >= 42f && friend.jobs.curJob.def != JobDefOf.Goto)
                {
                    Log.Message("friend not nearby, going to friend");
                    IntVec3 friendDest = RCellFinder.RandomWanderDestFor(pawn, friend.Position, 5f, validator, PawnUtility.ResolveMaxDanger(pawn, Danger.Some));
                    pawn.Map.pawnDestinationManager.ReserveDestinationFor(pawn, friendDest);
                    return(new Job(JobDefOf.Goto, friendDest));
                }
                Log.Message("waiting");
                return(null);
            }
            Log.Message("wandering");
            pawn.Map.pawnDestinationManager.ReserveDestinationFor(pawn, wanderDest);
            return(new Job(JobDefOf.GotoWander, wanderDest));
        }