Пример #1
0
        /// <summary>
        /// Whether the indicated wand button was released during this frame.
        /// </summary>
        /// <param name="button">The wand button to check.</param>
        /// <param name="targetWand">Unless specified, the state of the dominant-hand wand is returned.</param>
        /// <returns>Returns true if the button was released this frame.</returns>
        public static bool GetButtonUp(WandButton button, WandTarget targetWand = WandTarget.Primary)
        {
            var wandState         = currentWandStates[targetWand];
            var previousWandState = previousWandStates[targetWand];

            // Return true if the button is currently released, but was pressed on the previous frame.
            return(!wandState.GetButtonState(button) && previousWandState.GetButtonState(button));
        }
Пример #2
0
 /// <summary>
 /// Gets the analog value for the trigger, from 0.0 (released) to 1.0 (fully depressed).
 /// </summary>
 /// <param name="targetWand"></param>
 public static float GetTrigger(WandTarget targetWand = WandTarget.Primary)
 {
     return(currentWandStates[targetWand].Trigger);
 }
Пример #3
0
 /// <summary>
 /// Gets the direction and magnitude of the stick's tilt for the indicated wand.
 /// </summary>
 /// <param name="targetWand"></param>
 public static Vector2 GetStickAxis(WandTarget targetWand = WandTarget.Primary)
 {
     return(currentWandStates[targetWand].Stick);
 }
Пример #4
0
        /// <summary>
        /// Whether the indicated wand button is currently being pressed.
        /// </summary>
        /// <param name="button">The wand button to check.</param>
        /// <param name="targetWand">Unless specified, the state of the dominant-hand wand is returned.</param>
        /// <returns>Returns true if the button is being pressed.</returns>
        public static bool GetButton(WandButton button, WandTarget targetWand = WandTarget.Primary)
        {
            var wandState = currentWandStates[targetWand];

            return(wandState.GetButtonState(button));
        }