Пример #1
0
 // Use this for initialization
 void Start()
 {
     head        = GameObject.Find("HeadNode");
     controller  = GetComponent <CharacterController>();
     wController = GetComponent <WandOnlyController>();
     if (m_RefNode == null)
     {
         m_RefNode = GameObject.Find(ReferenceNode);
     }
 }
Пример #2
0
    private WandOnlyController wandController = null;                           //a script that controls the wand, i.e the cursor, movments when the inputs are blocked

    void Start()
    {
        Cursor.visible = false;
        head           = GameObject.Find("HeadNode");
        wand           = GameObject.Find("VRWand");
        charController = GetComponent <CharacterController>();
        wandController = GetComponent <WandOnlyController>();
        if (m_RefNode == null)
        {
            m_RefNode = GameObject.Find(ReferenceNode);
        }
    }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        m_keyb     = MiddleVR.VRDeviceMgr.GetKeyboard();
        m_headNode = GameObject.Find("HeadNode");
        //m_menu = GameObject.Find ("VRMenu");
        //m_menuManager = m_menu.GetComponent<VRMenuManager> ();
        m_controller  = GameObject.Find("Utilisateur").GetComponent <VRFPSInputController>();
        m_wController = GameObject.Find("Utilisateur").GetComponent <WandOnlyController>();
        m_wand        = GameObject.Find("VRWand");

        Cursor.visible = false;
    }