public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 17) { Ex.Logger.Log("WanFa.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("WanFa.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("WanFa.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "Tips") { Ex.Logger.Log("WanFa.csv中字段[Tips]位置不对应"); return(false); } if (vecLine[3] != "SourceIcon") { Ex.Logger.Log("WanFa.csv中字段[SourceIcon]位置不对应"); return(false); } if (vecLine[4] != "CiShu") { Ex.Logger.Log("WanFa.csv中字段[CiShu]位置不对应"); return(false); } if (vecLine[5] != "Next") { Ex.Logger.Log("WanFa.csv中字段[Next]位置不对应"); return(false); } if (vecLine[6] != "LV") { Ex.Logger.Log("WanFa.csv中字段[LV]位置不对应"); return(false); } if (vecLine[7] != "Type") { Ex.Logger.Log("WanFa.csv中字段[Type]位置不对应"); return(false); } if (vecLine[8] != "Title") { Ex.Logger.Log("WanFa.csv中字段[Title]位置不对应"); return(false); } if (vecLine[9] != "HuoLi") { Ex.Logger.Log("WanFa.csv中字段[HuoLi]位置不对应"); return(false); } if (vecLine[10] != "Day") { Ex.Logger.Log("WanFa.csv中字段[Day]位置不对应"); return(false); } if (vecLine[11] != "StartTime") { Ex.Logger.Log("WanFa.csv中字段[StartTime]位置不对应"); return(false); } if (vecLine[12] != "EndTime") { Ex.Logger.Log("WanFa.csv中字段[EndTime]位置不对应"); return(false); } if (vecLine[13] != "Reward") { Ex.Logger.Log("WanFa.csv中字段[Reward]位置不对应"); return(false); } if (vecLine[14] != "In") { Ex.Logger.Log("WanFa.csv中字段[In]位置不对应"); return(false); } if (vecLine[15] != "NPC") { Ex.Logger.Log("WanFa.csv中字段[NPC]位置不对应"); return(false); } if (vecLine[16] != "Team") { Ex.Logger.Log("WanFa.csv中字段[Team]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)17) { return(false); } WanFaElement member = new WanFaElement(); member.ID = Convert.ToInt32(vecLine[0]); member.Name = vecLine[1]; member.Tips = vecLine[2]; member.SourceIcon = vecLine[3]; member.CiShu = Convert.ToInt32(vecLine[4]); member.Next = Convert.ToInt32(vecLine[5]); member.LV = Convert.ToInt32(vecLine[6]); member.Type = Convert.ToInt32(vecLine[7]); member.Title = Convert.ToInt32(vecLine[8]); member.HuoLi = Convert.ToInt32(vecLine[9]); member.Day = vecLine[10]; member.StartTime = vecLine[11]; member.EndTime = vecLine[12]; member.Reward = Convert.ToInt32(vecLine[13]); member.In = Convert.ToInt32(vecLine[14]); member.NPC = Convert.ToInt32(vecLine[15]); member.Team = Convert.ToInt32(vecLine[16]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private WanFaTable() { m_mapElements = new Dictionary <int, WanFaElement>(); m_emptyItem = new WanFaElement(); m_vecAllElements = new List <WanFaElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 17) { Ex.Logger.Log("WanFa.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("WanFa.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("WanFa.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "Tips") { Ex.Logger.Log("WanFa.csv中字段[Tips]位置不对应"); return(false); } if (vecLine[3] != "SourceIcon") { Ex.Logger.Log("WanFa.csv中字段[SourceIcon]位置不对应"); return(false); } if (vecLine[4] != "CiShu") { Ex.Logger.Log("WanFa.csv中字段[CiShu]位置不对应"); return(false); } if (vecLine[5] != "Next") { Ex.Logger.Log("WanFa.csv中字段[Next]位置不对应"); return(false); } if (vecLine[6] != "LV") { Ex.Logger.Log("WanFa.csv中字段[LV]位置不对应"); return(false); } if (vecLine[7] != "Type") { Ex.Logger.Log("WanFa.csv中字段[Type]位置不对应"); return(false); } if (vecLine[8] != "Title") { Ex.Logger.Log("WanFa.csv中字段[Title]位置不对应"); return(false); } if (vecLine[9] != "HuoLi") { Ex.Logger.Log("WanFa.csv中字段[HuoLi]位置不对应"); return(false); } if (vecLine[10] != "Day") { Ex.Logger.Log("WanFa.csv中字段[Day]位置不对应"); return(false); } if (vecLine[11] != "StartTime") { Ex.Logger.Log("WanFa.csv中字段[StartTime]位置不对应"); return(false); } if (vecLine[12] != "EndTime") { Ex.Logger.Log("WanFa.csv中字段[EndTime]位置不对应"); return(false); } if (vecLine[13] != "Reward") { Ex.Logger.Log("WanFa.csv中字段[Reward]位置不对应"); return(false); } if (vecLine[14] != "In") { Ex.Logger.Log("WanFa.csv中字段[In]位置不对应"); return(false); } if (vecLine[15] != "NPC") { Ex.Logger.Log("WanFa.csv中字段[NPC]位置不对应"); return(false); } if (vecLine[16] != "Team") { Ex.Logger.Log("WanFa.csv中字段[Team]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { WanFaElement member = new WanFaElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadString(binContent, readPos, out member.Name); readPos += GameAssist.ReadString(binContent, readPos, out member.Tips); readPos += GameAssist.ReadString(binContent, readPos, out member.SourceIcon); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CiShu); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Next); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LV); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Title); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HuoLi); readPos += GameAssist.ReadString(binContent, readPos, out member.Day); readPos += GameAssist.ReadString(binContent, readPos, out member.StartTime); readPos += GameAssist.ReadString(binContent, readPos, out member.EndTime); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Reward); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.In); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.NPC); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Team); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }