Пример #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 17)
        {
            Ex.Logger.Log("WanFa.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("WanFa.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("WanFa.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Tips")
        {
            Ex.Logger.Log("WanFa.csv中字段[Tips]位置不对应"); return(false);
        }
        if (vecLine[3] != "SourceIcon")
        {
            Ex.Logger.Log("WanFa.csv中字段[SourceIcon]位置不对应"); return(false);
        }
        if (vecLine[4] != "CiShu")
        {
            Ex.Logger.Log("WanFa.csv中字段[CiShu]位置不对应"); return(false);
        }
        if (vecLine[5] != "Next")
        {
            Ex.Logger.Log("WanFa.csv中字段[Next]位置不对应"); return(false);
        }
        if (vecLine[6] != "LV")
        {
            Ex.Logger.Log("WanFa.csv中字段[LV]位置不对应"); return(false);
        }
        if (vecLine[7] != "Type")
        {
            Ex.Logger.Log("WanFa.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[8] != "Title")
        {
            Ex.Logger.Log("WanFa.csv中字段[Title]位置不对应"); return(false);
        }
        if (vecLine[9] != "HuoLi")
        {
            Ex.Logger.Log("WanFa.csv中字段[HuoLi]位置不对应"); return(false);
        }
        if (vecLine[10] != "Day")
        {
            Ex.Logger.Log("WanFa.csv中字段[Day]位置不对应"); return(false);
        }
        if (vecLine[11] != "StartTime")
        {
            Ex.Logger.Log("WanFa.csv中字段[StartTime]位置不对应"); return(false);
        }
        if (vecLine[12] != "EndTime")
        {
            Ex.Logger.Log("WanFa.csv中字段[EndTime]位置不对应"); return(false);
        }
        if (vecLine[13] != "Reward")
        {
            Ex.Logger.Log("WanFa.csv中字段[Reward]位置不对应"); return(false);
        }
        if (vecLine[14] != "In")
        {
            Ex.Logger.Log("WanFa.csv中字段[In]位置不对应"); return(false);
        }
        if (vecLine[15] != "NPC")
        {
            Ex.Logger.Log("WanFa.csv中字段[NPC]位置不对应"); return(false);
        }
        if (vecLine[16] != "Team")
        {
            Ex.Logger.Log("WanFa.csv中字段[Team]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)17)
            {
                return(false);
            }
            WanFaElement member = new WanFaElement();
            member.ID         = Convert.ToInt32(vecLine[0]);
            member.Name       = vecLine[1];
            member.Tips       = vecLine[2];
            member.SourceIcon = vecLine[3];
            member.CiShu      = Convert.ToInt32(vecLine[4]);
            member.Next       = Convert.ToInt32(vecLine[5]);
            member.LV         = Convert.ToInt32(vecLine[6]);
            member.Type       = Convert.ToInt32(vecLine[7]);
            member.Title      = Convert.ToInt32(vecLine[8]);
            member.HuoLi      = Convert.ToInt32(vecLine[9]);
            member.Day        = vecLine[10];
            member.StartTime  = vecLine[11];
            member.EndTime    = vecLine[12];
            member.Reward     = Convert.ToInt32(vecLine[13]);
            member.In         = Convert.ToInt32(vecLine[14]);
            member.NPC        = Convert.ToInt32(vecLine[15]);
            member.Team       = Convert.ToInt32(vecLine[16]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
Пример #2
0
 private WanFaTable()
 {
     m_mapElements    = new Dictionary <int, WanFaElement>();
     m_emptyItem      = new WanFaElement();
     m_vecAllElements = new List <WanFaElement>();
 }
Пример #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 17)
        {
            Ex.Logger.Log("WanFa.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("WanFa.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("WanFa.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Tips")
        {
            Ex.Logger.Log("WanFa.csv中字段[Tips]位置不对应"); return(false);
        }
        if (vecLine[3] != "SourceIcon")
        {
            Ex.Logger.Log("WanFa.csv中字段[SourceIcon]位置不对应"); return(false);
        }
        if (vecLine[4] != "CiShu")
        {
            Ex.Logger.Log("WanFa.csv中字段[CiShu]位置不对应"); return(false);
        }
        if (vecLine[5] != "Next")
        {
            Ex.Logger.Log("WanFa.csv中字段[Next]位置不对应"); return(false);
        }
        if (vecLine[6] != "LV")
        {
            Ex.Logger.Log("WanFa.csv中字段[LV]位置不对应"); return(false);
        }
        if (vecLine[7] != "Type")
        {
            Ex.Logger.Log("WanFa.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[8] != "Title")
        {
            Ex.Logger.Log("WanFa.csv中字段[Title]位置不对应"); return(false);
        }
        if (vecLine[9] != "HuoLi")
        {
            Ex.Logger.Log("WanFa.csv中字段[HuoLi]位置不对应"); return(false);
        }
        if (vecLine[10] != "Day")
        {
            Ex.Logger.Log("WanFa.csv中字段[Day]位置不对应"); return(false);
        }
        if (vecLine[11] != "StartTime")
        {
            Ex.Logger.Log("WanFa.csv中字段[StartTime]位置不对应"); return(false);
        }
        if (vecLine[12] != "EndTime")
        {
            Ex.Logger.Log("WanFa.csv中字段[EndTime]位置不对应"); return(false);
        }
        if (vecLine[13] != "Reward")
        {
            Ex.Logger.Log("WanFa.csv中字段[Reward]位置不对应"); return(false);
        }
        if (vecLine[14] != "In")
        {
            Ex.Logger.Log("WanFa.csv中字段[In]位置不对应"); return(false);
        }
        if (vecLine[15] != "NPC")
        {
            Ex.Logger.Log("WanFa.csv中字段[NPC]位置不对应"); return(false);
        }
        if (vecLine[16] != "Team")
        {
            Ex.Logger.Log("WanFa.csv中字段[Team]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            WanFaElement member = new WanFaElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Tips);
            readPos += GameAssist.ReadString(binContent, readPos, out member.SourceIcon);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CiShu);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Next);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LV);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Title);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HuoLi);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Day);
            readPos += GameAssist.ReadString(binContent, readPos, out member.StartTime);
            readPos += GameAssist.ReadString(binContent, readPos, out member.EndTime);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Reward);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.In);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.NPC);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Team);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }