Пример #1
0
    private void Start()
    {
        m_renderer = GetComponent <TilemapRenderer>();

        wData = GameDataManager.Instance.WallData;
        m_renderer.enabled = wData.uVisible;
    }
Пример #2
0
 public void CreateDatas()
 {
     BulletData    = new Bullet_Data();
     WallData      = new Wall_Data();
     CharacterData = new Character_Data();
 }