/* * private void Update() * { * if(Input.GetKeyUp(KeyCode.L)) * { * StartCoroutine(CreateLevel()); * } * * if (Input.GetKeyUp(KeyCode.K)) * { * readyToBuild = true; * } * } */ #endregion /// <summary> /// Initializes a new Level and sets up all needed values /// </summary> public void InitLevel() { //Set up if (GameVars.instance) { GameVars.instance.crawlManager = this; if (GameVars.instance.currentCrawlLevel > 0) { playerStartingHealth = GameVars.instance.currentCrawlHealth; } } /* if (GameVars.instance) { levelIndex = GameVars.instance.currentCrawlLevel; } */ worldArray = new GameObject[(int)tilesPerLine, (int)tilesPerLine]; WORLD_SIZE = new Vector2(gridSpotSize * tilesPerLine, gridSpotSize * tilesPerLine); emptyTileIndices = new List <Vector2>(); doorTileIndices = new List <Vector2>(); propTileIndices = new List <Vector2>(); entityTileIndices = new List <Vector2>(); roomItems = new List <GameObject>(); roomEnemies = new List <GameObject>(); if (GameVars.instance && GameVars.instance.currentCrawlLevel == 0) { chosenWorldMat = wallTextures[0]; } else { if (wallTextures != null && wallTextures.Count > 0) { do { foreach (WallTexture wallTexture in wallTextures) { if (wallTexture.RollChance(wallTexture.chosenPercent)) { chosenWorldMat = wallTexture; } } } while (chosenWorldMat == null); } } }
public void Read(TProtocol iprot) { iprot.IncrementRecursionDepth(); try { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 1: if (field.Type == TType.String) { Name = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 2: if (field.Type == TType.I32) { GroundTexture = (GroundTexture)iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 3: if (field.Type == TType.I32) { WallTexture = (WallTexture)iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); } finally { iprot.DecrementRecursionDepth(); } }
/// <summary> /// Standard constructor of OsmData /// </summary> public OsmData() { fileInfo = new FileInfo(OSMFILE); xmlSource = new XmlOsmStreamSource(fileInfo.OpenRead()); nodes = new Dictionary <long, OsmSharp.Osm.Node>(); buildings = new List <Building>(); landuses = new List <Landuse>(); /* Declare the colors of the brushes*/ // Create Wallbrush WallTexture texture = new WallTexture(100, 1); Bitmap bitmap = texture.DrawTexture(); using (MemoryStream memory = new MemoryStream()) { bitmap.Save(memory, ImageFormat.Png); memory.Position = 0; bitmapImage = new BitmapImage(); bitmapImage.BeginInit(); bitmapImage.StreamSource = memory; bitmapImage.CacheOption = BitmapCacheOption.OnLoad; bitmapImage.EndInit(); } Rect rect = new Rect(0, 0, bitmapImage.PixelWidth, bitmapImage.PixelHeight); WALLBRUSH = new ImageBrush(bitmapImage); WALLBRUSH.Viewport = rect; WALLBRUSH.ViewportUnits = BrushMappingMode.Absolute; WALLBRUSH.Stretch = Stretch.None; WALLBRUSH.AlignmentX = AlignmentX.Left; WALLBRUSH.AlignmentY = AlignmentY.Top; WALLBRUSH.TileMode = TileMode.Tile; // Create GrassBrush DiamondSquare textureGrass = new DiamondSquare(1, 256, 256); Bitmap bitmapGrass = textureGrass.getPoints("green"); using (MemoryStream memory = new MemoryStream()) { bitmapGrass.Save(memory, ImageFormat.Png); memory.Position = 0; bitmapImage = new BitmapImage(); bitmapImage.BeginInit(); bitmapImage.StreamSource = memory; bitmapImage.CacheOption = BitmapCacheOption.OnLoad; bitmapImage.EndInit(); } Rect rectGrass = new Rect(0, 0, bitmapImage.PixelWidth, bitmapImage.PixelHeight); GRASSBRUSH = new ImageBrush(bitmapImage); GRASSBRUSH.Viewport = rectGrass; GRASSBRUSH.ViewportUnits = BrushMappingMode.Absolute; GRASSBRUSH.Stretch = Stretch.None; GRASSBRUSH.AlignmentX = AlignmentX.Left; GRASSBRUSH.AlignmentY = AlignmentY.Top; GRASSBRUSH.TileMode = TileMode.Tile; // Define rest of brushes SURFACEBRUSH = new SolidColorBrush(Colors.Black); LANDUSECOMMERCIALBRUSH = new SolidColorBrush(Colors.LightPink); LANDUSECOSTRUCIONBRUSH = new SolidColorBrush(Colors.DarkOliveGreen); LANDUSEFARMLANDBRUSH = new SolidColorBrush(Colors.LightYellow); LANDUSEFORESTBRUSH = new SolidColorBrush(Colors.LightGreen); LANDUSEGARAGESBRUSH = new SolidColorBrush(Colors.Gray); LANDUSEGRASSBRUSH = new SolidColorBrush(Colors.LawnGreen); LANDUSEINDUSTRIALBRUSH = new SolidColorBrush(Colors.MediumPurple); LANDUSERAILWAYBRUSH = new SolidColorBrush(Colors.Black); LANDUSERESIDENTIALBRUSH = new SolidColorBrush(Colors.WhiteSmoke); LANDUSEDEFAULTBRUSH = new SolidColorBrush(Colors.Orange); getBounds(); // declares the object map getNodes(); // fills the dictonary nodes getBuildingsAndLanduses(); // fills the lists buildings and landuses }