Пример #1
0
    private int spawnWalls(int i, int currentTotalWalls)
    {
        // control the speed variable
        if (currentTotalWalls == 1)
        {
            currentWallSpeed = 0.1f;
        }
        else if (currentTotalWalls % 5 == 0)
        {
            currentWallSpeed = currentWallSpeed + 0.07f;
        }

        setRespawnTime(Random.Range(1.5f, 4.0f));

        // Spawn wall and obstacle N times where N times is requried to be set;
        if ((i % 2) == 0)
        {
            // increment walls only when wall is spawned
            currentTotalWalls++;

            randWall = Random.Range(1, 4);

            // adds random walls to the scene and assign speed as each object is instantiated
            if (randWall == 1)
            {
                GameObject a = Instantiate(wallBasic1) as GameObject;
                a.transform.position = new Vector3(-1.193203f, 6.31f, 92f);
                WallScript ws = a.GetComponent <WallScript>();
                ws.setWallSpeed(currentWallSpeed);
            }
            else if (randWall == 2)
            {
                GameObject a = Instantiate(wallBasic2) as GameObject;
                a.transform.position = new Vector3(-5.893f, 6.31f, 92f);
                WallScript ws = a.GetComponent <WallScript>();
                ws.setWallSpeed(currentWallSpeed);
            }
            else if (randWall == 3)
            {
                GameObject a = Instantiate(wallBasic3) as GameObject;
                a.transform.position = new Vector3(3.158229f, 6.31f, 92f);
                WallScript ws = a.GetComponent <WallScript>();
                ws.setWallSpeed(currentWallSpeed);
            }
        }
        else
        {
            // adds ball obstacle to the scene in random x location.
            float      randomX  = Random.Range(-7f, 7f);
            GameObject obstacle = Instantiate(ballObject) as GameObject;
            obstacle.transform.position = new Vector3(randomX, 5f, 90f);
            ObstacleScript os = obstacle.GetComponent <ObstacleScript>();
            os.setObstacleSpeed(currentWallSpeed);
        }

        return(currentTotalWalls);
    }