public void Target(IPoint3D p) { Point3D point = new Point3D(p.X, p.Y, p.Z); if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (BaseShip.FindShipAt(p, Caster.Map) != null) { Caster.SendMessage("That location is blocked."); } else if (SpellHelper.CheckTown(point, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if (rx >= 0 && ry >= 0) { eastToWest = false; } else if (rx >= 0) { eastToWest = true; } else if (ry >= 0) { eastToWest = true; } else { eastToWest = false; } Effects.PlaySound(p, Caster.Map, 0x1F6); for (int i = -1; i <= 1; ++i) { Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z); bool canFit = SpellHelper.AdjustField(ref loc, Caster.Map, 22, true); if (!canFit) { continue; } Item item = new WallOfStoneItem(loc, Caster.Map, Caster); Effects.SendLocationParticles(item, 0x376A, 9, 10, 5025); } } FinishSequence(); Caster.BeginAction(typeof(WallOfStoneSpell)); Timer.DelayCall(TimeSpan.FromSeconds(16), delegate { Caster.EndAction(typeof(WallOfStoneSpell)); }); }
public InternalTimer(WallOfStoneItem item, TimeSpan duration) : base(duration) { m_Item = item; }