// ================== void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; UpdateWalls(1); } }
public ContentPuller(IContentPullerStrategy contentPullerStrategy) { _contentPullerStrategy = contentPullerStrategy; Items = new List <IPost>(); WallHolder = new WallHolder(0); }