public void WallCollider_Collides(int radius1, double x2, double y2, int radius2, bool expectation) { var collider1 = new Collider(radius1, CreateLocatable(new Vector())); var collider2 = new WallCollider(radius2, CreateLocatable(new Vector(x2, y2))); var collides = collider2.Collides(collider1); Assert.AreEqual(expectation, collides); }