public virtual void YAxisAnimations() { bool grounded = WalkingPlayer.GetGrounded(); Anim.SetBool("Grounded", grounded); if (grounded == LastGrounded) { return; } LastGrounded = grounded; if (LastGrounded) { ImpactOnFlootParticles.Play(); } }
private void HandleFootstepParticles(bool moving, bool sprinting) { MovingState newMovingState; bool grounded = WalkingPlayer.GetGrounded(); if (sprinting && grounded) { newMovingState = MovingState.sprinting; } else if (moving && grounded) { newMovingState = MovingState.moving; } else { newMovingState = MovingState.notMoving; } if (newMovingState == CurrentMovingState) { return; } CurrentMovingState = newMovingState; switch (CurrentMovingState) { case MovingState.notMoving: FootstepEmission.rateOverTime = EmissionEmpty; break; case MovingState.moving: FootstepEmission.rateOverTime = EmissionNormal; break; case MovingState.sprinting: FootstepEmission.rateOverTime = EmissionSprint; break; } }
public virtual void YAxisAnimations() { Anim.SetBool("Grounded", WalkingPlayer.GetGrounded()); }