void YourOn() { if (Sub_CameraSwitcher == null) { Sub_CameraSwitcher = GameObject.FindObjectOfType <ModeSwitcher>(); Sub_WalkingCamera = Sub_CameraSwitcher.Walking_Camera; Sub_Comp_WalkingCamera = GameObject.FindObjectOfType <WalkingCamera>(); } }
void OnTapButton(TapGesture gesture) { if (gesture.Selection == this.gameObject) { ShowPositiveButtonFeedback(); if (Sub_WalkingCamera == null) { Sub_Comp_WalkingCamera = GameObject.FindObjectOfType <WalkingCamera>(); } Sub_Comp_WalkingCamera.ResetTransform(); Debug.Log("Walking Camera Resetted"); } }